Prerequisite: Prepare Potion Lv.5. This skill is mastered at Lv.5. Consume 1 Acid Bottle to throw its contents at a target in an attack that has the chance to damage the target`s Armor and cause the Bleeding effect.
| | | Bleeding Chance
| | | | 3%
| | | | 6%
| | | | 9%
| | | | 12%
| | | | 15% | |
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Prerequisite: Prepare Potion Lv.3. This skill is mastered at Lv.5. Restore HP to a Party Member, Guildsman or Homunculus by throwing a potion to it. This skill`s level determines the type of potion that is thrown. Each cast consumes 10 SP and the thrown potion, and is followed by a 0.5 second Skill Delay.
| | Potion
| | | Red Potion
| | | Orange Potion
| | | Yellow Potion
| | | White Potion
| | | Blue Potion | |
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Prerequisite: Synthetic Armor Lv.3. This skill is mastered at Lv.5. Consume 1 Glistening Coat item to endow protection to the target`s weapon for this skill`s duration. Alchemical Weapon counteracts the Rogue`s Divest Weapon skill. Consumes 30 SP regardless of skill level, and has a 2 second Cast Time followed by a 0.5 second Skill Delay.
| Skill Duration
| | 120 sec
| | 240 sec
| | 360 sec
| | 480 sec
| | 600 sec | |
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Amistr Homunculus skill. Prerequisite: Amistr Bulwark Lv.3. Permanently increase the Homunculus`s Defense, Max HP and HP Recovery Rate.
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Amistr Homunculus skill. Prerequisite: Castling Lv.5. Enhance the Defense of the caster and the Amistr Homunculus for this skill`s duration.
| | Skill Duration (Sec)
| | | 40
| | | 35
| | | 30
| | | 25
| | | 20 | |
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Amistr Homunculus skill. Instantly switch the location of the caster with the Amistr Homunculus so that monsters attacking the caster will target Amistr instead.
| Success Rate (%)
| | 20
| | 40
| | 60
| | 80
| | 100 | |
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Basic Alchemist skill mastered at Lv.10. Increase damage inflicted with Axe class weapons.
| Attack Strength Added by Level
| | 3
| | 6
| | 9
| | 12
| | 15
| | 18
| | 21
| | 24
| | 27
| | 30 | |
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Prerequisite: Prepare Potion Lv.2. This skill is mastered at Lv.5. Consume 1 Glistening Coat to endow protection to the target`s headgear for this skill`s duration. This skill has a 2 second Cast Time that is followed by a 0.5 second Skill Delay.
| Skill Duration
| | 120 sec
| | 240 sec
| | 360 sec
| | 480 sec
| | 600 sec | |
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Prerequisite: Prepare Potion Lv.4. This skill is mastered at Lv.5. Consume 1 Bottle Grenade to set a targeted area on fire which can cause damage to enemies each second. Although enemies are not pushed backward by this skill, Bomb does have a small chance of damaging the target`s weapon when it inflicts damage. Each cast consumes 10 SP regardless of level.
| | Weapon Damage Chance
| | | 1%
| | | 2%
| | | 3%
| | | 4%
| | | 5% | |
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Prerequisite: Bioethics Lv.1. This skill is mastered at Lv.1. Summon a Homunculus that was previously stored through the Vaporize skill. Each cast consumes 1 Embryo item.
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Filir Homunculus skill. Prerequisite: Flitting Lv.3. Temporarily increase Filir Homunculus`s Flee Rate by pushing it to its physical limits.
| | | Skill Delay (Sec)
| | | | 60
| | | | 70
| | | | 80
| | | | 90
| | | | 120 | |
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Filir Homunculus skill. Prerequisite: Moonlight Lv.3. Temporarily increase Filir Homunculus`s Attack Power and Speed.
| | | | Skill Delay (Sec)
| | | | | 60
| | | | | 70
| | | | | 80
| | | | | 90
| | | | | 120 | |
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Filir Homunculus skill. Command Filir Homunculus to peck repeatedly at a nearby target.
| | Damage (%)
| | | 220
| | | 330
| | | 440
| | | 550
| | | 660 | |
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Prerequisite: Call Homunculus Lv.1. This skill is mastered at Lv.5. Revive a Homunculus that has been defeated in battle.
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Lif Homunculus skill. Alter the Lif Homunculus`s brain to increase its Max SP, SP Recovery Rate and the effectiveness of the Healing Hands skill.
| | | Healing Hands Increment (%)
| | | | 2
| | | | 4
| | | | 6
| | | | 8
| | | | 10 | |
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Lif Homunculus skill. Command Lif Homunculus to restore a player`s HP by using a method that mimics the Acolyte`s Heal skill. The amount of restored HP is affected by the skill`s level, and the caster`s Base Level and INT. Each cast consumes 1 Condensed Red Potion.
| Required SP
| | 13
| | 16
| | 19
| | 22
| | 25 | |
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Lif Homunculus skill. Prerequisite: Healing Hands Lv.3. Temporarily increase the caster and Homunculus`s Movement Speed so that they can escape dangerous situations.
| | Duration (Sec)
| | | 40
| | | 35
| | | 30
| | | 25
| | | 20 | |
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Basic Alchemist skill mastered at Lv.10. Enhance the effect and value of potions, and the success rate of potion manufacturing. The additional restorative value is added to the increases resulting from VIT and HP recovery skills.
| Additional Restorative Value
| | 5%
| | 10%
| | 15%
| | 20%
| | 25%
| | 30%
| | 35%
| | 40%
| | 45%
| | 50% | |
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Prerequisite: Potion Research Lv.5. This skill is mastered at Lv.10. Attempt to create various potions or chemicals by consuming 1 Medicine Bowl, 5 SP, and the specific items required for manufacture. Some items require the caster to have a specific Creation Guide item in his Item Inventory.
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Prerequisite: Prepare Potion Lv.6. This skill is mastered at Lv.5. Consume 15 SP and 1 Plant Bottle item to summon Plant monsters on a targeted spot. This skill`s level determines the specific type of Plant monster summoned, the maximum HP of the summoned monsters, and the maximum number of Plant monsters that can be summoned at one time. When a Plant monster is summoned, Alchemists can only summon other Plant monsters of the same type until the skill is canceled.
| | Maximum Number of Summonable Monsters | Duration (Sec)
| | | | 300
| | | | 240
| | | | 180
| | | | 120
| | | | 60 | |
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Prerequisite: Prepare Potion Lv.2. This skill is mastered at Lv.5. Consume 10 SP and 1 Marine Sphere Bottle item to summon a Marine Sphere on a targeted spot. Summoned Marine Spheres move to the opposite side of their targets and cast Self-Destruct when attacked. The Self-Destruct skill has a Cast Time of 5 seconds, and Marine Spheres move faster during this Cast Time. Alchemists can summon a maximum of 3 Marine Spheres at a time. Summoned Marine Spheres can only damage monsters in normal maps, but they can damage characters, including the caster, in PvP situations.
| | Required SP
| | | 10
| | | 10
| | | 10
| | | 10
| | | 10 | |
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Prerequisite: Biochemical Helm Lv.3. This skill is mastered at Lv.5. Consume 1 Glistening Coat to endow protection to the target`s Shield for the skill`s duration. This skill consumes 25 SP, and has a 2 second Cast Time followed by a 0.5 second Skill Delay.
| Skill Duration
| | 120 sec
| | 240 sec
| | 360 sec
| | 480 sec
| | 600 sec | |
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Prerequisite: Synthesized Shield Lv.3. This skill is mastered at Lv.5. Consume 1 Glistening Coat to endow protection to a target`s Armor for the skill`s duration. Synthetic Armor counteracts the Rogue`s skill, Divest Armor. This skill consumes 25 SP, and has a 2 second Cast Time followed by a 0.5 second Skill Delay.
| Skill Duration
| | 120 sec
| | 240 sec
| | 360 sec
| | 480 sec
| | 600 sec | |
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Vanilmirth Homunculus skill. Cast a randomly chosen Bolt skill at a target. This skill`s level affects the level of the Bolt skill cast through Caprice.
| Effect
| | Level 1 Bolt Skills
| | Level 2 Bolt Skills
| | Level 3 Bolt Skills
| | Level 4 Bolt Skills
| | Level 5 Bolt Skills | |
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Vanilmirth Homunculus skill. Prerequisite: Caprice Lv.3. Restore HP to a target that is randomly selected from among enemies, the Homunculus`s master, or the Homunculus itself.
| | | | Player Heal Rate (%)
| | | | | 30
| | | | | 10
| | | | | 50
| | | | | 4
| | | | | 33 | |
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Vanilmirth Homunculus skill. Prerequisite: Caprice Lv.5. Increase the Vanilmrith Homunculus`s INT and STR stats.
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Prerequisite: Call Homunculus Lv.1. This skill is mastered at Lv.1. Vaporize Homunculus into a form that is much easier to carry around. This skill is only usable if the Homunculus has at least 80% of its Max HP. Vaporized Homunculi can be restored with the Call Homunculus skill.
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