Basic Swordman skill mastered at Lv.10. Hit an enemy with crushing force. The skill`s level affects the attack`s accuracy and the damage dealt to the target. Players planning to learn Bash above skill level 5 should be aware that at skill level 6 and above, Bash`s SP consumption suddenly increases.
| | | SP Consumption
| | | | 8
| | | | 8
| | | | 8
| | | | 8
| | | | 8
| | | | 15
| | | | 15
| | | | 15
| | | | 15
| | | | 15 | |
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Special Swordman skill that can only be learned after Job Lv.30 by completing a quest. Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of Max HP. Provoked status lasts until character HP is restored to more than 25% of Max HP or if Provoke effect is canceled by certain skills or situations.
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Prerequisite: Provoke Lv.5. This skill is mastered at Lv.10. The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
| | | + MDEF
| | | | +1
| | | | +2
| | | | +3
| | | | +4
| | | | +5
| | | | +6
| | | | +7
| | | | +8
| | | | +9
| | | | +10 | |
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Special Swordman skill that can only be learned after Job Lv.30 by completing a quest. Fatal Blow enables the Bash skill, at skill level 6 and above, to inflict the Stun status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.
| Stun Chance
| | 5%
| | 10%
| | 15%
| | 20%
| | 25% | |
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Special Swordman skill that can only be learned after Job Lv.36 by completing a quest. This skill allows its user to restore HP, even while moving. While moving, the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The Increase HP Recovery skill does not have any combined effect with this special skill.
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Basic Swordman skill mastered at Lv.10. Increase HP Recovery restores 5 HP per skill level for every 10 seconds that elapses while the character stands still, as well as an additional amount of HP determined by the character`s Max HP. This skill also increases the restorative value of health items by 10% per skill level.
| | Additional Value of Recovery | Additional Potion Value
| | | | +10%
| | | | +20%
| | | | +30%
| | | | +40%
| | | | +50%
| | | | +60%
| | | | +70%
| | | | +80%
| | | | +90%
| | | | +100% | |
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Prerequisite: Bash Lv.5. This skill is mastered at Lv.10. Consume a small amount of HP to attack nearby, surrounding enemies with an impressive explosion of Fire. For 10 seconds after performing a Magnum Break, the character`s weapon will have 20% Fire property damage added to its attacks while it cools off.
| | | | Accuracy
| | | | | 110%
| | | | | 120%
| | | | | 130%
| | | | | 140%
| | | | | 150%
| | | | | 160%
| | | | | 170%
| | | | | 180%
| | | | | 190%
| | | | | 200% | |
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Basic Swordman skill mastered at Lv.10. Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked.
| | | | | Duration
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec
| | | | | | 30 sec | |
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Basic Swordman skill mastered at Lv.10. This skill increases damage inflicted by a character when a One-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
| Attack Strength Increase by Level
| | 4
| | 8
| | 12
| | 16
| | 20
| | 24
| | 28
| | 32
| | 36
| | 40 | |
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Prerequisite: Sword Mastery Lv.1. This skill is mastered at Lv.10. This skill increases damage inflicted by a character when a Two-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
| Attack Strength Increase by Level
| | 4
| | 8
| | 12
| | 16
| | 20
| | 24
| | 28
| | 32
| | 36
| | 40 | |
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