Ragnarok Online - Classes - Swordman - Skills
Swordman
1st Job Class
Bash
Basic Swordman skill mastered at Lv.10.
Hit an enemy with crushing force. The skill`s level affects the attack`s accuracy and the damage dealt to the target. Players planning to learn Bash above skill level 5 should be aware that at skill level 6 and above, Bash`s SP consumption suddenly increases.
Skill Level
ATK
+ Accuracy Rate
SP Consumption
1
130%
+5
8
2
160%
+10
8
3
190%
+15
8
4
220%
+20
8
5
250%
+25
8
6
280%
+30
15
7
310%
+35
15
8
340%
+40
15
9
370%
+45
15
10
400%
+50
15
Berserk
Special Swordman skill that can only be learned after Job Lv.30 by completing a quest.
Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of Max HP. Provoked status lasts until character HP is restored to more than 25% of Max HP or if Provoke effect is canceled by certain skills or situations.
Endure
Prerequisite: Provoke Lv.5.
This skill is mastered at Lv.10.
The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
Skill Level
Skill Duration
SP Consumption
+ MDEF
1
10sec
10
+1
2
13sec
10
+2
3
16sec
10
+3
4
19sec
10
+4
5
22sec
10
+5
6
25sec
10
+6
7
28sec
10
+7
8
31sec
10
+8
9
34sec
10
+9
10
37sec
10
+10
Fatal Blow
Special Swordman skill that can only be learned after Job Lv.30 by completing a quest.
Fatal Blow enables the Bash skill, at skill level 6 and above, to inflict the Stun status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.
Skill Level
Stun Chance
6
5%
7
10%
8
15%
9
20%
10
25%
HP Recovery While Moving
Special Swordman skill that can only be learned after Job Lv.36 by completing a quest.
This skill allows its user to restore HP, even while moving. While moving, the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The Increase HP Recovery skill does not have any combined effect with this special skill.
Increase HP Recovery
Basic Swordman skill mastered at Lv.10.
Increase HP Recovery restores 5 HP per skill level for every 10 seconds that elapses while the character stands still, as well as an additional amount of HP determined by the character`s Max HP. This skill also increases the restorative value of health items by 10% per skill level.
Skill Level
Value of Recovery
Additional Value of Recovery
Additional Potion Value
1
5
Max HP 0.2%
+10%
2
10
Max HP 0.4%
+20%
3
15
Max HP 0.6%
+30%
4
20
Max HP 0.8%
+40%
5
25
Max HP 1.0%
+50%
6
30
Max HP 1.2%
+60%
7
35
Max HP 1.4%
+70%
8
40
Max HP 1.6%
+80%
9
45
Max HP 1.8%
+90%
10
50
Max HP 2.0%
+100%
Magnum Break
Prerequisite: Bash Lv.5.
This skill is mastered at Lv.10.
Consume a small amount of HP to attack nearby, surrounding enemies with an impressive explosion of Fire. For 10 seconds after performing a Magnum Break, the character`s weapon will have 20% Fire property damage added to its attacks while it cools off.
Skill Level
ATK
SP Consumption
HP Consumption
Accuracy
1
120%
30
20
110%
2
140%
30
20
120%
3
160%
30
19
130%
4
180%
30
19
140%
5
200%
30
18
150%
6
220%
30
18
160%
7
240%
30
17
170%
8
260%
30
17
180%
9
280%
30
16
190%
10
300%
30
16
200%
Provoke
Basic Swordman skill mastered at Lv.10.
Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked.
Skill Level
+ Enemy ATK
- Enemy DEF
Success Chance
SP Consumption
Duration
1
5%
10%
53%
4
30 sec
2
8%
15%
56%
5
30 sec
3
11%
20%
59%
6
30 sec
4
14%
25%
62%
7
30 sec
5
17%
30%
65%
8
30 sec
6
20%
35%
68%
9
30 sec
7
23%
40%
71%
10
30 sec
8
26%
45%
74%
11
30 sec
9
29%
50%
77%
12
30 sec
10
32%
55%
80%
13
30 sec
Sword Mastery
Basic Swordman skill mastered at Lv.10.
This skill increases damage inflicted by a character when a One-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
Skill Level
Attack Strength Increase by Level
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
Two Handed Sword Mastery
Prerequisite: Sword Mastery Lv.1.
This skill is mastered at Lv.10.
This skill increases damage inflicted by a character when a Two-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
Skill Level
Attack Strength Increase by Level
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
* Content may be changed based upon game updates or when deemed necessary.