[Mastery] Level 5
[Requirement] Summon Ball Lightning 1
Give damage to a target with lightning magic. If there is another enemy near the original target, Chain Lightning automatically finds that target and gives damage to it. If there are several enemies, it randomly selects the targets. Skill Level affects the number of attacks. If there are no more targets near the last target, the last target is attacked 3 times more.
| | Number of Attacks
| | | 5
| | | 6
| | | 7
| | | 8
| | | 9 | |
|
[Mastery] Level 5
[Requirement] Hell Inferno 3
Attack with destructive comets from the universe inflicting Neutral property damage to targets within a 15 x 15 cell while Ignition cursed. Also decreases target's MDEF and is continuously damaged by fire property. The target close to the center of the skill gets more damage.
Consume 2 Red Gemstones. If cast with another Warlock next to you, consumes no Red Gemstones.
| Neutral Property Damage
| | 1000%~3000%
| | 1200%~3500%
| | 1400%~4000%
| | 1600%~4500%
| | 1800%~5000% | |
|
[Mastery] Level 5
[Requirement] Summon Fireball 1
Summon huge rocks from the sky and give fire property damage to the target and surrounding enemies. All the damaged targets are knocked down by the shock and have a chance of being stunned.
| Fire Property Damage
| | 1600%
| | 1900%
| | 2200%
| | 2500%
| | 2800% | |
|
[Mastery] Level 5
[Requirement] Radius 1
Give magical damage to a target and receive some of the target's damage as HP.
| Neutral Property Magic Damage | | Absorb Success Rate
| | | | 75%
| | | | 80%
| | | | 85%
| | | | 90%
| | | | 95% | |
|
[Mastery] Level 5
[Requirement] Sienna Execrate 2
Uplift the land and attack enemies within range. Has a chance of stripping enemies of their equipment. The divest chance is affected by your Job level and DEX.
| | Divest Weapon and Helm Chance
| | | 6%
| | | 14%
| | | 24%
| | | 36%
| | | 50% | |
|
[Mastery] Level 5
To maintain magic by Reading Spell Book, Warlock has to learn the basic maintaining skills. The number of magic that can be maintained increases depending on caster's level and INT. Caster consumes SP while maintaining magic, and also consuming amount is different depending on the quantities and kinds of maintained magic.
|
[Mastery] Level 5
[Requirement] Summon Waterball 1
Spread frost mist all over the screen. Inflicts damage and Freezing curse to all enemies within the range. Caster's Job Level affects the success rate of Freezing. The target's Movement Speed and ASPD are decreased and the fixed casting time increases when frozen.
| | Water Property Magic Damage
| | | 300%
| | | 400%
| | | 500%
| | | 600%
| | | 700% | |
|
[Mastery] Level 5
[Requirement] Crimson Rock 2
Burn a target with the flames of the hell and give fire and dark property damage while inflicting Ignition Curse. Also decreases the target's MDEF and is continuously damaged by fire property.
| | Dark Property Magic Damage
| | | 240%
| | | 480%
| | | 720%
| | | 960%
| | | 1200% | |
|
[Mastery] Level 5
[Requirement] Frost Misty 2
Gives water property damage to all Frozen enemies. The enemies attacked also have a chance of being Frozen.
| Water Property Magic Damage
| | 1300%
| | 1600%
| | 1900%
| | 2200%
| | 2500% | |
|
[Mastery] Level 5
[Requirement] Quagmire 1
Inflict Marsh Of Abyss curse to the target and decrease its Movement Speed, Defense and Flee. The caster's INT and Job Level affects the effect.
| Movement Speed
| | -50%
| | -60%
| | -70%
| | -80%
| | -90% | |
|
[Mastery] Level 3
Increase magic skill range of the Warlock and slightly increase casting speed.
| | Fixed Cast Speed
| | | -10%
| | | -15%
| | | -20% | |
|
[Mastery] Level 1
Warlock can maintain their magic by reading magic books and also can release those maintained magic with the Release skill. However, Reading Magic Books that contain skills not yet learned does not work.
|
[Mastery] Level 5
[Requirement] Release 2, Stasis 1, White Imprison 1
Increase the knowledge of magic of the caster and enable the caster to attack with his/her maximized MATK. Amount of SP consumed increases by 25%.
| Duration
| | 20 seconds
| | 30 seconds
| | 40 seconds
| | 50 seconds
| | 60 seconds | |
|
[Mastery] Level 2
Throws your active Fire Ball, Lightning Ball, Water Ball or Stone, that you currently have summoned, to deal damage to a single target.
| Effect
| | Release 1 Magic ball at target
| | Release all summoned Magic balls at target | |
|
[Mastery] Level 5
[Requirement] Summon Stone 1
Inflict Stone Curse to the target and enemies within range. Consumes 2 Red Gemstones. Success Rate is affected by the caster's Job Level.
| | | Duration
| | | | 10 seconds
| | | | 12 seconds
| | | | 14 seconds
| | | | 16 seconds
| | | | 18 seconds | |
|
[Mastery] Level 5
[Requirement] Drain Life 1
Give damage to distant enemies. If the target is trapped with White Imprison effect, damage multiplies by two.
| Ghost Property Magic Damage
| | 500%
| | 600%
| | 700%
| | 800%
| | 900% | |
|
[Mastery] Level 5
[Requirment] Drain Life 1
Cease the movement of air around the target. All targets within range cannot use Magic skills, some Song skills and Chorus skill.
| | Range
| | | 19x19 cells
| | | 21x21 cells
| | | 23x23 cells
| | | 25x25 cells
| | | 27x27 cells | |
|
[Mastery] Level 5
[Requirement] Meteor Storm 1
Summon maximum 5 Fireballs around the caster. Continuously consumes SP while fireball is active. Increase the damage when using Release according to the caster's Base Level and Job Level.
| | Duration
| | | 30 seconds
| | | 40 seconds
| | | 50 seconds
| | | 60 seconds
| | | 70 seconds | |
|
[Mastery] Level 5
[Requirement] Lord Of Vermillion 1
Summon maximum 5 Lightning Balls around the caster. Continuously consumes SP while Lightning ball is active. Increase the damage when using Release according to the caster's Base Level and Job Level.
| | Duration
| | | 30 seconds
| | | 40 seconds
| | | 50 seconds
| | | 60 seconds
| | | 70 seconds | |
|
[Mastery] Level 5
[Requirement] Heaven's Drive 1
Summon maximum 5 Stones around the caster. Continuously consumes SP while Stone is active. Increase the damage when using Release according to the caster's Base Level and Job Level.
| | Duration
| | | 30 seconds
| | | 40 seconds
| | | 50 seconds
| | | 60 seconds
| | | 70 seconds | |
|
[Mastery] Level 5
[Requirement] Storm Gust 1
Summon maximum 5 Water Balls around the caster. Continuously consumes SP while Waterball is active. Increase the damage when using Release according to the caster's Base Level and Job Level.
| | Duration
| | | 30 seconds
| | | 40 seconds
| | | 50 seconds
| | | 60 seconds
| | | 70 seconds | |
|
[Mastery] Level 5
[Requirement] Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Ball Lightening, and Stone before casting or the skill will fail. Randomly casts Ignition, Freezing, Stun or Bleeding.
| Elemental Magic Damage
| | 1000% x 4
| | 1500% x 4
| | 2000% x 4
| | 2500% x 4
| | 3000% x 4 | |
|
[Mastery] Level 5
[Requirement] Soul Expansion 3
Locks a target in a transparent box that prevents damage except from Ghost property damage. Can cast on oneself lasting for 5 sec. When the duration is finished, the caster loses HP of Skill Level x400. Success Rate increases according to the caster's Job Level. Not effective on Boss monsters.
| | Duration
| | | 10 seconds
| | | 12 seconds
| | | 14 seconds
| | | 16 seconds
| | | 18 seconds | |
|