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Kachua Key October
10/22/2024

October 2024 Kachua Key Items

The key to unlocking Kachua's Secret Box. It contains various treasures! The contents of the secret box change every month, so please check before using it.

New to the Kachua Key System?Jump to the explainer below to read all about it!

When opened gives one of the following:

Please note that items are not listed in any particular order, and some items naturally drop at a lower rate than others.

  • Sealed Card Album 0.03%  
  • Shadow Smelting Hammer 0.37%  
  • Safe to 11 Weapon Certificate 0.40%  
  • Advanced Refining Certificate Envelope 0.80%  
  • Grey Wolf Cub in Mouth 0.76%  
  • Disciple of Bijou 0,19%  
  • Royal Payon Cape [1] 0,19%  
  • Valkyrie Curse Blight [1] 0,19%  
  • Destroyer Boots [1] 0,19%  
  • Good and Evil Crown Box I 0,19%  
  • Twinhead Dragon Scale 0,19%  
  • Black Eagle Ring [1] 1,15%  
  • Guardian's Shield [1] 1,15%  
  • Evil Weapon Box I 1,15%  
  • Good Weapon Box I 1,15%  
  • Rainstorm Shadow Cube 1,15%  
  • Adoramus Shadow Cube 1,15%  
  • Refining Certificate Envelope 5.00%  
  • Shadow Cube (Weapon) 5.00%  
  • Shadow Cube (Armor) 5.00%  
  • Class Weapon Shadow Cube 2.94%  
  • Class Armor Shadow Cube 2.94%  
  • Class Shoes Shadow Cube 2.93%
  • Class Shield Shadow Cube 2.93%  
  • Class Pendant Shadow Cube 2.93%  
  • Class Earring Shadow Cube 2.93%  
  • HE Battle Manual x2 14.25%  
  • Bloody Branch x2 14.25%  
  • Yggdrasilberry Box 14.25%  
  • Alchemist Box 14.25%  

In addition every Kachua opened will award:

  • HE Bubble Gum
  • [Kachua] Mileage Coupon

*Following items are brand new:

Grey Wolf Cub in Mouth

A cute grey wolf cub.
You might need to carry it like its mother.
------------------------
All Talent Status + 5.
------------------------
MHP + 10%.
------------------------
For every 10 Base Level, increase physical and magic damage against all size enemies by 1%.
------------------------
Set Bonus:
Grey Wolf Cub in Mouth
Gray Wolf Suit [1]
          
Increase Movement Speed.
P.ATK + 25.
          
For every 3 refine level of Armor, ATK + 75.
------------------------
Set Bonus:
Grey Wolf Cub in Mouth
Gray Wolf Robe [1]
          
Increase Movement Speed.
S.MATK + 25.
          
For every 3 refine level of Armor, MATK + 75.
------------------------
Type : Headgear 
Def : 10
Location : Lower 
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs

Disciple of Bijou

A hat designed to mimic the headgear of a powerful witch.
It is said to be worn by her fanatic followers.
------------------------
For every refine level, MATK + 5%, increase physical damage against all class enemies by 5%.
------------------------
For every 2 refine level, ATK + 20, MATK + 20.
------------------------
When refined to +10 or higher, reduce Variable Casting Time and After Cast Delay by 10%.
------------------------
When refined to +11 or higher, increase melee and long-range physical damage by 15%,
increase magic damage against all property enemies by 15%.
------------------------
When refined to +12 or higher, reduce Fixed Casting Time by 0.3 seconds,
when receiving melee physical damage or magic damage, there's a low chance to inflict Fear on enemies.
------------------------
Set Bonus:
Disciple of Bijou
Bijou Card
          
MATK + 30%.
Increase physical damage against all class enemies by 30%.
Reduce damage taken from Shadow and Undead property attacks by 30%.
          
When Shield refined to +13 or higher, there's a 5% chance to gain POW + 40 and SPL + 40 for 15 seconds when performing physical or magic attack.
------------------------
Set Bonus:
Disciple of BijouPowerful Archer Skeleton Card
          
Increase long-range physical damage by 15%.
------------------------
Set Bonus:
Disciple of Bijou
Powerful Skeleton Card
          
ATK + 40.
There's a 8% chance to inflict Stun to enemies when performing melee or long-range physical attack.
------------------------
Set Bonus:
Disciple of Bijou
Powerful Soldier Skeleton Card
          
Increase Critical Damage by 25%.
------------------------
[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, SPL + 15. 
------------------------
Type : Headgear 
Def : 0
Location : Upper 
Weight : 0
Armor Level : 2
Required Level : 1
Class : All Jobs

Royal Payon Cape [1]

A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON + 15.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
          
Increase physical damage against Boss class enemies by 40%.
          
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
          
MHP + 15%.
Increase long-range physical damage by 15%.
          
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Type : Garment  
Def : 100
Weight : 70
Armor Level : 2
Required Level : 100
Class : All Jobs

Good and Evil Crown Box I

A box filled with holy and evil aura.
It contains one of the following Good and Evil Crown Series.
------------------------
[Obtainable Items]
------------------------
Crown of Good and Evil (Imperial Guard) [1]
Crown of Good and Evil (Arch Mage) [1]
Crown of Good and Evil (Elemental Master) [1]
Crown of Good and Evil (Cardinal) [1]
Crown of Good and Evil (Shadow Cross) [1]
Crown of Good and Evil (Abyss Chaser) [1]
Crown of Good and Evil (Windhawk) [1]
------------------------
Cannot be traded.
------------------------
Weight : 1

Evil Weapon Box I

A box filled with evil aura.
It contains one of the following Evil Weapon Series.
------------------------
[Obtainable Items]
------------------------
Sealed Bible [2]
Doom Bible [2]
Devil Wing Staff [2]
Underworld Knife [2]
The Ripper [2]
Dark Angel Ray Bow [2]
Devil Guardian Sword [2]
------------------------
Cannot be traded.
------------------------
Weight : 1
 

Good Weapon Box I

A box filled with holy aura.
It contains one of the following Good Weapon Series.
------------------------
[Obtainable Items]
------------------------
Saint Bringer [2]
Blessed Bible [2]
Destiny Staff [2]
Shining Light Katar [2]
Angel Wing Bow [2]
Holy Light Dagger [2]
Holy Light Spear [2]
------------------------
Cannot be traded.
------------------------
Weight : 1

Rainstorm Shadow Cube

A shadow cube made for Maestro and Wanderer.   
It contains all three types of Rainstorm Shadow equipment.   
------------------------   
[Obtained Items]     
Rainstorm Shadow Armor     
Rainstorm Shadow Shield     
Rainstorm Shadow Shoes     
------------------------   
Weight : 0     

Adoramus Shadow Cube

A shadow cube made for Archbishop.   
It contains all three types of Adoramus Shadow equipment.   
------------------------   
[Obtained Items]     
Adoramus Shadow Weapon     
Adoramus Shadow Earring     
Adoramus Shadow Pendnat     
------------------------   
Weight : 0   


Good and Evil Crown Box I Series

Crown of Good and Evil (Imperial Guard) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
          
For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%.
When weapon grade is B or higher, increase Cross Rain damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
Evil Spell
          
Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
          
For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Overslash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
Good Spell
          
Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Imperial Guard

Crown of Good and Evil (Arch Mage) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
          
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
          
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]

For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
          
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Arch Mage

Crown of Good and Evil (Elemental Master) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
          
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
          
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]

For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
          
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Elemental Master

Crown of Good and Evil (Cardinal) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
          
For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%.
When weapon grade is B or higher, increase Petitio damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
Evil Spell
          
Increase Petitio damage by additional 15%, increase Critical damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]

For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%.
When weapon grade is B or higher, increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
Good Spell
          
Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Cardinal

Crown of Good and Evil (Shadow Cross) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
          
For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Impact Crater damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
The Ripper [2]
Evil Spell
          
Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
          
For every 3 refine level of Weapon, increase Eternal Slash
damage by 4%, increase Savage Impact damage by 5%.
When weapon grade is B or higher, increase Eternal Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shadow Cross) [1]
Shining Light Katar [2]
Good Spell
          
Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Shadow Cross

Crown of Good and Evil (Abyss Chaser) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
          
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
          
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
          
For every 3 refine level of Weapon, increase Abyss Dagger
damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
          
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Abyss Chaser

Crown of Good and Evil (Windhawk) [1]

Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, reduce Variable Casting Time by 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Underworld Knife [2]
          
For every 3 refine level of Weapon, increase Flame Trap and Solid Trap damage by 4%, increase Swift Trap and Deep Blind Trap damage by 5%.
When weapon grade is B or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Underworld Knife [2]
Evil Spell
          
Increase Flame Trap and Solid Trap damage by additional 15%, increase Swift Trap and Deep Blind Trap damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Windhawk) [1]

Angel Wing Bow [2]
          
For every 3 refine level of Weapon, increase Crescive Bolt damage by 4%, increase Gale Storm damage by 5%.
When weapon grade is B or higher, increase Crescive Bolt damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Windhawk) [1]
Angel Wing Bow [2]
Good Spell
          
Increase Crescive Bolt damage by additional 15%, increase Gale Storm damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear 
Def : 10
Location : Upper 
Weight : 10
Armor Level : 2
Required Level : 215
Class : Windhawk


Evil Weapon Box I Series

Sealed Bible [2]

A cursed bible that contains evil spirits sealed within it.
------------------------
Cannot be destroyed.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Petitio damage by 5%.
------------------------
When refined to +5 or higher, increase Petitio damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Petitio damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increase Petitio damage by additional 5% and Critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Book 
Attack : 210
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Cardinal

Doom Bible [2]

A forbidden bible filled with knowledge that may lead to destruction.
------------------------
Cannot be destroyed.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Venom Swamp damage by 5%.
------------------------
When refined to +5 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +7 or higher, increase Fire and Poison property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Fire and Poison property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : Book 
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Elemental Master

Devil Wing Staff [2]

A two-handed staff designed to harness chaos magic.
------------------------
Cannot be destroyed.
------------------------
MATK + 290.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Soul Vulcan Strike damage by 5%.
------------------------
When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : Two-handed Staff 
Attack : 95
Weight : 140
Weapon Level : 5
Required Level : 215
Class : Arch Mage

Underworld Knife [2]

A mystical dagger said to be forged in the underworld.
------------------------
ATK + 5%, CON + 2.
------------------------
Increase Flame Trap and Solid Trap damage by 5%.
------------------------
When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Dagger 
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Windhawk

The Ripper [2]

An ominous Katar once used by a person known as the Grim Reaper.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Impact Crater damage by 5%.
------------------------
When refined to +5 or higher, increase Impact Crater damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Impact Crater damage by additional 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase Impact Crater damage by additional 5% and melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Katar 
Attack : 290
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Shadow Cross

Dark Angel Ray Bow [2]

A bow was once used by a fallen angel.
------------------------
ATK + 5%, CON + 2.
------------------------
Increase Chain Reaction Shot damage by 5%.
------------------------
When refined to +5 or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increase Chain Reaction Shot damage by additional 5% and Frenzy Shot damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Bow 
Attack : 280
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Abyss Chaser

Devil Guardian Sword [2]

A one-handed sword used by the gatekeeper of hell.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Cross Rain damage by 5%.
------------------------
When refined to +5 or higher, increase Cross Rain damage by additional 10%.
------------------------
When refined to +7 or higher, increase Holy property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Cross Rain damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : Sword 
Attack : 100
Weight : 180
Weapon Level : 5
Required Level : 215
Class : Imperial Guard


Good Weapon Box I Series

Saint Bringer [2]

A staff for guides who lead on the path of sacred light.
------------------------
Cannot be destroyed.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Flamen damage by 5%.
------------------------
When refined to +5 or higher, increase Flamen damage by additional 10%.
------------------------
When refined to +7 or higher, increase Holy property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Flamen damage by additional 10%.
------------------------
When refined to +10 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +11 or higher, increase Flamen damage by additional 5% and Arbitrium damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : One-handed Staff 
Attack : 60
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Cardinal

Blessed Bible [2]

A holy bible blessed by priests.
------------------------
Cannot be destroyed.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Diamond Storm damage by 5%.
------------------------
When refined to +5 or higher, increase Diamond Storm damage by additional 10%.
------------------------
When refined to +7 or higher, increase Water and Earth property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Diamond Storm damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Diamond Storm damage by additional 5% and Terra Drive damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Water and Earth property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : Book 
Attack : 60
Weight : 80
Weapon Level : 5
Required Level : 215
Class : Elemental Master

Destiny Staff [2]

A two-handed staff said to have power to control one's destiny.
------------------------
Cannot be destroyed.
------------------------
MATK + 290.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Frozen Slash damage by 5%.
------------------------
When refined to +5 or higher, increase Frozen Slash damage by additional 10%.
------------------------
When refined to +7 or higher, increase Water property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Frozen Slash damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Frozen Slash damage by additional 5% and Crystal Rain damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Water property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
Type : Two-handed Staff 
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Class : Arch Mage

Shining Light Katar [2]

A shining Katar infused with the power of brilliant light to fight against demons.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Eternal Slash damage by 5%.
------------------------
When refined to +5 or higher, increase Eternal Slash damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Eternal Slash damage by additional 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase Eternal Slash damage by additional 5% and Savage Impact damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Katar 
Attack : 290
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Shadow Cross

Angel Wing Bow [2]

A bow said to be made of an angel's wings.
------------------------
ATK + 5%, CON + 2.
------------------------
Increase Crescive Bolt damage by 5%.
------------------------
When refined to +5 or higher, increase Crescive Bolt damage by additional 10%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increase Crescive Bolt damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increase Crescive Bolt damage by additional 5% and Gale Storm damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Bow 
Attack : 290
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Windhawk

Holy Light Dagger [2]

A shining dagger imbued with sacred power to eridicate evil.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Abyss Dagger damage by 5%.
------------------------
When refined to +5 or higher, increase Abyss Dagger damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Abyss Dagger damage by additional 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Dagger 
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 215
Class : Abyss Chaser

Holy Light Spear [2]

A one-handed spear imbued with divine power to eridicate evil.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Overslash damage by 5%.
------------------------
When refined to +5 or higher, increase Overslash damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Overslash damage by additional 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Spear 
Attack : 210
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Imperial Guard

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Kachua Key System

Turn your everyday shopping into a chance to gain more items and equipment!
 


Certain items in the Cash Shop come with Kachua Secret Keys! When you purchase them using Kafra Points (which you can purchase in the Power-Up Page), you will get a certain number of Kachua Keys.
 



The Kachua Keys will appear in your Inventory.
To use them, double-click them to see the above prompt. Select your option and unlock prizes!

Below are the eligible Cash Shop Items and the amount of Kachua Keys they grant you:
 

Cash Shop Item Box Contents Kachua Keys Given
Giant Flywing 500 Box 500 Giant Flywings 1 Kachua Key
Giant Flywing 2500 Box 2500 Giant Flywings 11 Kachua Keys
Life Potion Sampler Crate 10 Small Life Potions
10 Medium Life Potions
10 Mysterious Life Potions
1 Kachua Key
Life Potion Sampler 10 Crate 100 Small Life Potions
100 Medium Life Potions
100 Mysterious Life Potions
11 Kachua Keys
WoE Teleport Scroll 100 Box 100 WoE Map Teleport Scrolls 1 Kachua Key
WoE Teleport Scroll 500 Box 500 WoE Map Teleport Scrolls 11 Kachua Keys
Infinity Drink 20 Box 20 Infinity Drinks 1 Kachua Key
Infinity Drink 200 Box 200 Infinity Drinks 11 Kachua Keys
Acid Bomb 50 Box 50 Acid Bombs 1 Kachua Key
Acid Bomb 500 Box 500 Acid Bombs 11 Kachua Keys
Limit Power Booster 10 Box 10 Limit Power Booster 1 Kachua Key
Limit Power Booster 100 Box 100 Limit Power Booster 11 Kachua Keys
Force Booster 10 Box 10 Force Booster 1 Kachua Key
Force Booster 10 Box 100 Force Booster 11 Kachua Keys
Defense Scroll Package 5 Small Mana Potions
30 Shining Defense Scrolls
1 Kachua Key
Defense Scroll Package 10 Set 50 Small Mana Potions
300 Shining Defense Scrolls
11 Kachua Keys
Speed Booster Package 10 Speed Booster 1 Kachua Key
Speed Booster Package 10 Set 100 Speed Booster 11 Kachua Keys

 

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