Kachua Mileage Coupon - July 2025
7/22/2025

July Update Kachua Mileage Coupon
A newly updated item list for you to exchange with the Kachua Mileage Coupon.
Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)
Item Name |
Description |

[Kachua] Mileage Coupon |
Account Bound
One coupon given for each use of Kachua's Secret Key.
Collect them and exchange them for various items.
[Macaron]
Weight: 0 |

NPC Salesman Macaron (/navi prontera 180/328)
New Items available to exchange
Item Name |
Description |
Coupon Required |

Dual Coin [1]
|
ATK +100.
CRI +15.
Global cooldown -10%
Physical damage to all sizes enemies +15%
Magazine for One and The Vigilante at Night skill damage +25%
------------------------
Set Bonus:
Dual Coin [1]
Poenitentia Flamen [2]
When Weapon is refined to +10 or higher,
P.ATK +10,
Magazine for One skill damage +35%,
Physical damage to all races enemies +15%.
------------------------
Set Bonus:
Dual Coin [1]
Poenitentia Veloci [2]
When Weapon is refined to +10 or higher,
P.ATK +10,
The Vigilante at Night skill damage +35%,
Physical damage to all races enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Class : Night Watch |
15 |

Poenitentia Ring (Night Watch) [1]
|
ATK +100.
CRI +15.
Global cooldown -10%
Physical damage to all sizes enemies +15%
Magazine for One and The Vigilante at Night skill damage +25%
------------------------
Set Bonus:
Poenitentia Ring (Night Watch) [1]
Poenitentia Flamen [2]
When Weapon is refined to +10 or higher,
Magazine for One skill cooldown -0.2 sec.
------------------------
Set Bonus:
Poenitentia Ring (Night Watch) [1]
Poenitentia Veloci [2]
When Weapon is refined to +10 or higher,
Fixed casting time -1 sec.
P.ATK +10.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Class : Night Watch |
15 |

Abyss Chaser Tail [1]
|
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Deft Stab skill damage +25%.
Fatal Menace skill damage +35%
------------------------
Set Bonus:
Abyss Chaser Tail [1]
Poenitentia Dilacero [2]
When Weapon is refined to +10 or higher,
P.ATK +10.
Deft Stab skill damage +35%.
Fatal Menace damage +70%.
Physical damage to all races +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Class : Abyss Chaser |
15 |

Poenitentia Ring (Abyss Chaser) [1]
|
ATK +100.
CRI +15.
Global cooldown -10%
Physical damage to all size enemies +15%
Deft Stab skill damage +25%
Fatal Menace skill damage +35%
------------------------
Set Bonus:
Poenitentia Ring (Abyss Chaser) [1]
Poenitentia Dilacero [2]
When Weapon is refined to +10 or higher,
P.ATK +10.
When using Deft Stab skill, there is a 40% chance to cause Autospell Deft Stab Skill Lv.10
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Class : Abyss Chaser
|
15 |

Machine Arm [1]
|
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Arm Cannon skill damage +35%.
Axe Stomp skill damage +25%.
------------------------
Set Bonus:
Machine Arm [1]
Poenitentia Clava [2]
When Weapon is refined to +10 or higher,
P.ATK +10.
Arm Cannon skill damage +70%.
Physical damage to all race enemies +15%.
------------------------
Set Bonus:
Machine Arm [1]
Poenitentia Axia [2]
When Weapon is refined to +10 or higher,
P.ATK +10
Axe Stomp skill damage +35%.
Physical damage to all race enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Class : Meister |
15 |

Poenitentia Ring (Meister) [1]
|
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Arm Cannon skill damage +35%.
Axe Stomp skill damage +25%.
------------------------
Set Bonus:
Poenitentia Ring (Meister) [1]
Poenitentia Clava [2]
When Weapon is refined to +10 or higher,
Does not consume Madogear Fuel.
Arm Cannon skill variable casting time -100%.
------------------------
Set Bonus:
Poenitentia Ring (Meister) [1]
Poenitentia Axia [2]
When Weapon is refined to +10 or higher,
Axe Stomp skill cooldown -0.5 sec.
P.ATK +10.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Class : Meister |
15 |

Falcon Claw [1]
|
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Crescive Bolt skill damage +25%.
Aimed Bolt skill damage +35%.
------------------------
Set Bonus:
Falcon Claw [1]
Poenitentia Nervus [2]
When Weapon is refined to +10 or higher,
P.ATK +10.
Crescive Bolt skill damage +35%.
Aimed Bolt skill damage +70%.
Physical damage to all race enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Class : Wind Hawk
|
15 |

Poenitentia Ring (Wind Hawk) [1]
|
ATK +100.
CRI +15.
Global cooldown -10%.
Physical damage to all size enemies +15%.
Crescive Bolt skill damage +25%.
Aimed Bolt skill damage +35%.
------------------------
Set Bonus:
Poenitentia Ring (Wind Hawk) [1]
Poenitentia Nervus [2]
When Weapon is refined to +10 or higher,
When using Aimed Bolt, 40% chance to autocast Crescive Bolt Lv.5
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Class : Wind Hawk
|
15 |

Haze of Dragon Necklace [1]
|
MATK +100.
Variable casting -15%.
Global cooldown -10%.
Magical damage to all size enemies +15%.
Thundering Cannon skill damage +25%.
Golden Dragon Cannon skill damage +25%.
------------------------
Set Bonus:
Haze of Dragon Necklace [1]
Poenitentia Jana [2]
When Weapon (Right) is refined to +10 or higher,
S.MATK +10.
Thundering Cannon skill damage +35%.
Golden Dragon Cannon skill damage +35%.
Magical damage to all race enemies +15%.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 230
Class : Shinkiro, Shiranui
|
15 |

Poenitentia Ring (Shinkiro&Shiranui) [1]
|
MATK +100.
Variable casting -15%.
Global cooldown -10%.
Magical damage to all size enemies +15%.
Thundering Cannon damage +25%.
Golden Dragon Cannon damage +25%.
------------------------
Set Bonus:
Poenitentia Ring (Shinkiro&Shiranui) [1]
Poenitentia Jana [2]
When Weapon (Right) is refined to +10 or higher,
Thundering Cannon cooldown -0.5 sec
When using Golden Dragon Cannon, 30% chance to autocast Thundering Cannon Lv.10
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Required Level : 230
Class : Shinkiro, Shiranui
|
15 |

Icarus Gloves [1]
|
Gloves once worn by Kavac Icarus. Discovered near Lighthalzen, but the owner is still missing.
POW +5, CON +5, ATK +50.
Global cooldown -10%.
------------------------
If Base Lv is 99 or lower,
Reduced damage from medium size enemies by 20%,
reduced ranged physical damage by 20%,
MHP +15.000,
Fixed casting time -0.3 sec,
Falcon Assault skill damage +200%.
------------------------
If Base Lv is 100 or higher,
POW +7, CON +7, CRT +7.
Every 3 base level, Increases ranged physical damage by 1%.
Every 10 base level, Increases Gale Storm damage by 3%.
------------------------
Set Bonus:
Icarus Gloves [1]
Kavach Icarus Card
DEX +10, AGI +10,
Ranged physical damage +30%,
Blitz Beat skill damage +200%.
------------------------
Type : Accessory (Left)
Defense : 20
Weight : 50
Required Level : 1
Class : Archer classes
|
30 |

Good and Evil Crown Box II
|
A box filled with holy and evil aura.
It contains one of the following Good and Evil Crown Series.
------------------------
[Obtainable Items]
------------------------
Crown of Good and Evil (Dragon Knight) [1]
Crown of Good and Evil (Inquisitor) [1]
Crown of Good and Evil (Trouvere & Troubadour) [1]
Crown of Good and Evil (Biolo) [1]
Crown of Good and Evil (Meister) [1]
------------------------
Cannot be traded.
------------------------
Weight : 1 |
10 |

Good Weapon Box II
|
A box filled with holy aura.
It contains one of the following Good Weapon Series.
------------------------
[Obtainable Items]
------------------------
Jupiter Spear [2]
Punish Scepter [2]
Light Power Harp [2]
Light Power Spark [2]
Victory Sword [2]
Divine Buster [2]
------------------------
Cannot be traded.
------------------------
Weight : 1 |
10 |

Evil Weapon Box II
|
A box filled with evil aura.
It contains one of the following Evil Weapon Series.
------------------------
[Obtainable Items]
------------------------
Execution Great Sword [2]
Demonic Claw [2]
Crime Violin [2]
Crime Whip [2]
Blood Rapier [2]
Destruction Axe [2]
------------------------
Cannot be traded.
------------------------
Weight : 1 |
10 |
Good and Evil Crown Box II contains:

Crown of Good and Evil (Dragon Knight) [1]
|
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Execution Great Sword [2]
For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%.
When weapon grade is B or higher, increase Hack and Slash damage by additional 10%.
When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Jupiter Spear [2]
For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%.
When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%.
When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Dragon Knight
|

Crown of Good and Evil (Inquisitor) [1]
|
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 10.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Demonic Claw [2]
For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Punish Scepter [2]
For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Inquisitor
|

Crown of Good and Evil (Meister) [1]
|
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]
For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]
For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Meister
|

Crown of Good and Evil (Biolo) [1]
|
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]
For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]
For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Biolo
|

Crown of Good and Evil (Trouvere & Troubadour) [1]
|
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase long-range physical and all property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce variable casting time by 10%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Trouvere Troubadour) [1]
Crime Violin [2]
OR
Crime Whip [2]
For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%.
When weapon grade is B or higher, increase Metallic Fury damage by additional 10%.
When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Trouvere Troubadour) [1]
Light Power Harp [2]
OR
Light Power Spark [2]
For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%.
When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%.
When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class : Trouvere, Troubadour
|
Good Weapon Box II contains:

Divine Buster [2]
|
A two-handed axe imbued with holy power, once wielded by the Divine Order.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mighty Smash damage by 5%.
------------------------
When refined to +5 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Axe
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215
Class : Meister
|

Jupiter Spear [2]
|
A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god.
------------------------
MHP + 5%, POW + 2.
------------------------
Increases Dragonic Breath damage by 5%.
------------------------
When refined to +5 or higher, increases Dragonic Breath damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Dragonic Breath damage by 10%.
------------------------
When refined to +10 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Spear
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215
Class : Dragon Knight
|

Victory Sword [2]
|
A one-handed sword imbued with the strength of a hero who triumphed in countless battles.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Explosive Powder damage by 5%.
------------------------
When refined to +5 or higher, increases Explosive Powder damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Explosive Powder damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : One-handed Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Biolo |

Light Power Harp [2]
|
An instrument that absorbs light and releases it through music.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Instrument
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Troubadour |

Light Power Spark [2]
|
A whip imbued with the power of light, releasing it in radiant bursts.
------------------------
ATK + 5%, CON + 2.
------------------------
Increases Rhythm Shooting damage by 5%.
------------------------
When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Whip
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Trouvere |

Punish Scepter [2]
|
A holy mace said to have been used to vanquish monsters tainted with evil energy.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Third Punishment damage by 5%.
------------------------
When refined to +5 or higher, increases Third Punishment damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Third Punishment damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Inquisitor |
Evil Weapon Box II contains:

Execution Great Sword
|
A two-handed sword that brings execution to all it beholds.
Nothing escapes its ruthless judgment.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Hack and Slash damage by 5%.
------------------------
When refined to +5 or higher, increases Hack and Slash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Hack and Slash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Sword
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215
Class : Dragon Knight
|

Destruction Axe [2]
|
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Triple Laser damage by 5%.
------------------------
When refined to +5 or higher, increases Triple Laser damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Triple Laser damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : One-handed Axe
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215
Class : Meister
|

Blood Rapier [2]
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A rapier stained crimson from countless battles and the blood it has spilled.
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ATK + 5%, POW + 2.
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Increases Mayhemic Thorns damage by 5%.
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When refined to +5 or higher, increases Mayhemic Thorns damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Mayhemic Thorns damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Mayhemic Thorns damage by 5%, and critical damage by 20%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : One-handed Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Biolo
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Demonic Claw [2]
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Knuckles imbued with the power of one who has vanquished countless demons.
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ATK + 5%, POW + 2.
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Increases Explosion Blaster damage by 5%.
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When refined to +5 or higher, increases Explosion Blaster damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Explosion Blaster damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : Knuckle
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Inquisitor
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Crime Violin [2]
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A violin infused with the souls of malice, radiating overwhelming power.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increases Metallic Fury damage by 5%.
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When refined to +5 or higher, increases Metallic Fury damage by 10%.
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When refined to +7 or higher, increases all property magic damage by 5%.
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When refined to +9 or higher, increases Metallic Fury damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
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[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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Type : Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Troubadour
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Crime Whip [2]
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A whip infused with accumulated evil souls, radiating immense power.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increases Metallic Fury damage by 5%.
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When refined to +5 or higher, increases Metallic Fury damage by 10%.
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When refined to +7 or higher, increases all property magic damage by 5%.
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When refined to +9 or higher, increases Metallic Fury damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
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[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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Type : Whip
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Trouvere
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