Ragnarok Online - Updates - Episode 16.1 - New Items
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Episode 16.1 - New Items
5/5/2017

Episode 16.1 is chock full of new items you can get from quests and more!
What fun new things can you get now? Find out here!



Vicious Weapons are dropped by defeated enemies in the new instance, Sky Fortress. These powerful new weapons pack a punch!

Item Description
Vicious Mind Book

The book of an evil spirit.

Type: Weapon
Class: Book
Attack: 95
Property: Neutral
Weight: 95
Weapon Level: 4
Required Level: 160
Required Jobs: Priest Jobs, Sage Jobs, Taekwon Master

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.
Vicious Mind Bow

The bow of an evil spirit.

Type: Weapon
Class: Bow
Attack: 170
Property: Neutral
Weight: 170
Weapon Level: 4
Required Level: 160
Required Jobs: Archer Jobs, Rogue Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Dagger

The dagger of an evil spirit.

Type: Weapon
Class: Dagger
Attack: 105
Property: Neutral
Weight: 105
Weapon Level: 4
Required Level: 160
Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
Vicious Mind Katar

The katar of an evil spirit.

Type: Weapon
Class: Katar
Attack: 180
Property: Neutral
Weight: 180
Weapon Level: 4
Required Level: 160
Required Jobs: Assassin Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Knuckle

The knuckle of an evil spirit.

Type: Weapon
Class: Knuckle
Attack: 150
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 160
Required Jobs: Priest Jobs, Monk Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Lance

The two-handed spear of an evil spirit.

Type: Weapon
Class: Two-Handed Spear
Attack: 225
Property: Neutral
Weight: 225
Weapon Level: 4
Required Level: 160
Required Jobs: Swordman Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Mace

The mace of an evil spirit.

Type: Weapon
Class: Mace
Attack: 130
Property: Neutral
Weight: 130
Weapon Level: 4
Required Level: 160
Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.
Vicious Mind Revolver

The revolver of an evil spirit.

Type: Weapon
Class: Pistol
Attack: 150
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 160
Required Jobs: Gunslinger Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Rod

The one-handed staff of an evil spirit.

Type: Weapon
Class: One-Handed Staff
Attack: 60
Property: Neutral
Weight: 60
Weapon Level: 4
Required Level: 160
Required Jobs: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker

Int + 5
Matk + 120
Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.
Vicious Mind Sabre

The one-handed sword of an evil spirit.

Type: Weapon
Class: One-Handed Sword
Attack: 135
Property: Neutral
Weight: 135
Weapon Level: 4
Required Level: 160
Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Spear

The one-handed spear of an evil spirit.

Type: Weapon
Class: One-Handed Spear
Attack: 140
Property: Neutral
Weight: 140
Weapon Level: 4
Required Level: 160
Required Jobs: Swordman Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Vicious Mind Staff

The two-handed staff of an evil spirit.

Type: Weapon
Class: Two-Handed Staff
Attack: 100
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 160
Required Jobs: Mage Jobs, Soul Linker

Int + 6
Matk + 200
Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.
Vicious Mind Huuma Shuriken

The huuma shuriken of an evil spirit.

Type: Weapon
Class: Huuma Shuriken
Attack: 150
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 160
Required Jobs: Ninja Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
This item is indestructible in battle.
Vicious Mind Two-Handed Axe

The two-handed axe of an evil spirit.

Type: Weapon
Class: Two-Handed Axe
Attack: 250
Property: Neutral
Weight: 250
Weapon Level: 4
Required Level: 160
Required Jobs: Swordman Jobs, Merchant Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.
Vicious Mind Two-Handed Sword

The two-handed sword of an evil spirit.

Type: Weapon
Class: Two-Handed Sword
Attack: 220
Property: Neutral
Weight: 220
Weapon Level: 4
Required Level: 160
Required Jobs: Swordman Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
Vicious Mind Violin

The violin of an evil spirit.

Type: Weapon
Class: Musical Instrument
Attack: 130
Property: Neutral
Weight: 130
Weapon Level: 4
Required Level: 160
Required Jobs: Bard Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
Vicious Mind Wire

The whip of an evil spirit.

Type: Weapon
Class: Whip
Attack: 130
Property: Neutral
Weight: 130
Weapon Level: 4
Required Level: 160
Required Jobs: Dancer Jobs

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.



Card Description
Frozen Wolf Card

Type: Miscellaneous
Class: Card
Compounds On: Accessory
Weight: 1

Matk + 1%
Taffy Card

Type: Miscellaneous
Class: Card
Compounds On: Accessory
Weight: 1

Atk + 1%
Bijou Card

Type: Miscellaneous
Class: Card
Compounds On: Shield
Weight: 1

Atk + 10%
Matk + 10%
Immune to Frozen.

Set Bonus
Bijou Card
Powerful Amdarais Card
Reduces damage taken from Shadow and Ghost property attacks by 100%.
Immortal Legion Card

Type: Miscellaneous
Class: Card
Compounds On: Garment
Weight: 1

HP Recovery - 100%
SP Recovery - 100%
Restores 50 HP and 5 SP to the user when a monster is killed by a short-ranged attack.
Drains 1000 HP and 100 SP from the user when the compounded item is unequipped.
Immortal Cursed Knight Card

Type: Miscellaneous
Class: Card
Compounds On: Weapon
Weight: 1

Atk + 10%
Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack.

Set Bonus
Immortal Cursed Knight Card
Stephen Jack Ernest Wolf Card
Aspd + 1
Immortal Wind Ghost Card

Type: Miscellaneous
Class: Card
Compounds On: Weapon
Weight: 1

Matk + 10%
Adds a 1% chance of casting Level 5 Killing Cloud on the target when performing a magical attack.

Set Bonus
Stephen Jack Ernest Wolf Card
Immortal Wind Ghost Card
Reduces the variable casting time of skills by 10%.
Powerful Amdarais Card

Type: Miscellaneous
Class: Card
Compounds On: Armor
Weight: 1

Def + 10 per upgrade level of the item.
Flee - 2 per upgrade level of the item.
If the users base level is 100 or higher,
Max HP + 500

Set Bonus
Bijou Card
Powerful Amdarais Card
Reduces damage taken from Shadow and Ghost property attacks by 100%.
Powerful Archer Skeleton Card

Type: Miscellaneous
Class: Card
Compounds On: Weapon
Weight: 1

Increases long-ranged damage on targets by 10%.
If the users base level is 100 or higher,
Increases long-ranged damage on targets by an additional 2%.
Powerful Skeleton Card

Type: Miscellaneous
Class: Card
Compounds On: Weapon
Weight: 1

Atk + 15
Adds a 2% chance of inflicting Stun on the attacker when receiving a physical attack.
If the users base level is 100 or higher,
Adds an additional 1% chance of inflicting Stun on the attacker when receiving a physical attack.
Powerful Soldier Skeleton Card

Type: Miscellaneous
Class: Card
Compounds On: Weapon
Weight: 1

Crit + 9
If the users base level is 100 or higher,
Additional Crit + 1
Increases critical damage on targets by 5%.
Stephen Jack Ernest Wolf Card

Type: Miscellaneous
Class: Card
Compounds On: Shoes
Weight: 1

Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack.
Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack.
Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200.
Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed.

Set Bonus
Immortal Cursed Knight Card
Stephen Jack Ernest Wolf Card
Aspd + 1
Set Bonus
Stephen Jack Ernest Wolf Card
Immortal Wind Ghost Card
Reduces the variable casting time of skills by 10%.
Watcher Card

Type: Miscellaneous
Class: Card
Compounds On: Armor
Weight: 1

Atk + 30
Drains 5 SP from the user when performing a physical attack.
Zombie Guard Card

Type: Miscellaneous
Class: Card
Compounds On: Shield
Weight: 1

SP Recovery - 100%
Restores 1 SP to the user when receiving a physical attack.



Enchantment Description
Rune of Agility Lv 1



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Agi + 5
If upgrade level is +10 or higher,
Perfect Dodge + 5
Rune of Agility Lv 2



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Agi + 6
If upgrade level is +11 or higher,
Additional Agi + 1
Perfect Dodge + 7
Rune of Agility Lv 3



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Agi + 7
If upgrade level is +12 or higher,
Additional Agi + 1
Perfect Dodge + 5
If upgrade level is +13 or higher,
Additional Agi + 1
Additional Perfect Dodge + 5
Rune of Dexterity Lv 1



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Dex + 5
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by 5%.
Rune of Dexterity Lv 2



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Dex + 6
If upgrade level is +11 or higher,
Additional Dex + 1
Increases long-ranged damage on targets by 7%.
Rune of Dexterity Lv 3



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Dex + 7
If upgrade level is +12 or higher,
Additional Dex + 1
Increases long-ranged damage on targets by 8%.
If upgrade level is +13 or higher,
Additional Dex + 1
Increases long-ranged damage on targets by an additional 2%.
Rune of Intellect Lv 1



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Int + 5
If upgrade level is +10 or higher,
Matk + 5%
Rune of Intellect Lv 2



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Int + 6
If upgrade level is +11 or higher,
Additional Int + 1
Matk + 7%
Rune of Intellect Lv 3



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Int + 7
If upgrade level is +12 or higher,
Additional Int + 1
Matk + 8%
If upgrade level is +13 or higher,
Additional Int + 1
Additional Matk + 2%
Rune of Luck Lv 1



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Luk + 5
If upgrade level is +10 or higher,
Increases critical damage on targets by 5%.
Rune of Luck Lv 2



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Luk + 6
If upgrade level is +11 or higher,
Additional Luk + 1
Increases critical damage on targets by 7%.
Rune of Luck Lv 3



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Luk + 7
If upgrade level is +12 or higher,
Additional Luk + 1
Increases critical damage on targets by 8%.
If upgrade level is +13 or higher,
Additional Luk + 1
Increases critical damage on targets by an additional 6%.
Rune of Strength Lv 1



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Str + 5
If upgrade level is +10 or higher,
Atk + 5%
Rune of Strength Lv 2



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Str + 6
If upgrade level is +11 or higher,
Additional Str + 1
Atk + 7%
Rune of Strength Lv 3



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Str + 7
If upgrade level is +12 or higher,
Additional Str + 1
Atk + 8%
If upgrade level is +13 or higher,
Additional Str + 1
Additional Atk + 2%
Rune of Vitality Lv 1



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Vit + 5
If upgrade level is +10 or higher,
Max HP + 5%
Rune of Vitality Lv 2



Type: Miscellaneous
Class: Enchant
Weight: 0

Vit + 6
If upgrade level is +11 or higher,
Additional Vit + 1
Max HP + 7%
Rune of Vitality Lv 3



Type: Miscellaneous
Class: Enchant
Weight: 0

If upgrade level is +7 or higher,
Vit + 7
If upgrade level is +12 or higher,
Additional Vit + 1
Max HP + 8%
If upgrade level is +13 or higher,
Additional Vit + 1
Additional Max HP + 2%
Rune Magic Powder

Mysterious powder generated after enchantment magic failed. It contains rune magic.
Account Bound

Type: Miscellaneous
Weight: 1



Card Description
City Map

A map used to guide someone through the city of Prontera, making it quicker to navigate.

Type: Consumable
Class: General
Weight: 1

Casts Level 1 Increase AGI.
Shining Holy Water

A flask of holy water which shines ever so bright.

Type: Consumable
Class: Recovery
Weight: 1.5

Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 10% for 3 minutes.
Restores 1000 HP.
Cures Curse, Poison and Silence.
Prontera Badge

A badge where the coordinates for Prontera are saved that instantly sends its user to Prontera when activated.

Type: Consumable
Class: General
Weight: 1
Prison Key

Several old and dirty keys that are held together by a metal ring that instantly sends its user to the underground dungeon of Prontera when used.

Type: Consumable
Class: General
Weight: 1
Flattery Robe

Attire for those who would use whatever means necessary to bring their desires to pass.

Type: Equipment
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Required Level: 100
Required Jobs: All Jobs

Matk + 50
Enables Level 1 Endure.
If the users base level is 120 or higher,
Additional Matk + 50
If the users base level is 140 or higher,
Additional Matk + 50

Set Bonus
Ancient Cape
Flattery Robe
Max SP + 10%
Additional Max HS + 1% per upgrade level of Flattery Robe.
Flee + 10
Additional Flee + 1 per upgrade level of Flattery Robe.
Set Bonus
Cloak of Survival
Flattery Robe
Max HP + 10%
Additional Max HP + 1% per upgrade level of Flattery Robe.
Matk + 2%
Additional Matk + 1% per upgrade level of Flattery Robe.
Abusive Robe

Attire for those who can inflict critical damage straight to the soul by talking.

Type: Equipment
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Required Level: 100
Required Jobs: All Jobs

Bypass 4% of Def of Demi-Human, Demon and Undead race targets when performing a physical attack per upgrade level of the item.
Enables Level 1 Improved Concentration.

Set Bonus
Abusive Robe
Morrigane's Manteau
Luk + 3
Additional Luk + 1 per upgrade level of Abusive Robe.
Crit + 10
Additional Crit + 1 per upgrade level of Abusive Robe.
Set Bonus
Abusive Robe
Valkyrie Manteau
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
Atk + 2%
Additional Atk + 1% per upgrade level of Abusive Robe.
Royal Guard Shield

The official shield of the Prontera Royal Guard.

Type: Equipment
Class: Shield
Defense: 30
Weight: 300
Required Level: 100
Required Jobs: All Jobs

Def + 10 per upgrade level of the item.
Mdef + 1 per upgrade level of the item.
Enables Level 1 Shield Spell.
Adds a 0.5% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack.
Adds an additional 0.3% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack.
Costume Bijou Hat

A replica of Bijou's cone hat.

Type: Costume
Position: Upper
Weight: 0
Required Level: 1
Required Jobs: All Jobs
Costume Black Hand of Destiny

It feels as if destiny is grabbing the back of my head to carry me around.

Type: Costume
Position: Upper
Weight: 0
Required Level: 1
Required Jobs: All Jobs
Costume Time Decor

It feels as if I'm locked inside the cascading time.

Type: Costume
Position: Middle
Weight: 0
Required Level: 1
Required Jobs: All Jobs
Juliette D Rachel

This katar is known to be used by Assassin Cheongeun. She named it after her lover whom she cannot see ever again.

Type: Weapon
Class: Katar
Attack: 300
Property: Neutral
Weight: 250
Weapon Level: 4
Required Level: 170
Required Jobs: Guillotine Cross

Atk + 1% per 2 upgrade levels of the item.
Aspd + 1% per upgrade level of the item.
This item is indestructible in battle.
Lindy Hop

This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic.

Type: Weapon
Class: Two-Handed Sword
Attack: 340
Property: Neutral
Weight: 340
Weapon Level: 4
Required Level: 170
Required Jobs: Rune Knight, Royal Guard

Atk + 1% per 2 upgrade levels of the item.
Aspd + 1% per upgrade level of the item.
This item is indestructible in battle.
Sunflower Boy

This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering.

Type: Weapon
Class: Two-Handed Staff
Attack: 150
Property: Neutral
Weight: 150
Weapon Level: 4
Required Level: 170
Required Jobs: Warlock

Int + 5
Matk + 320
Matk + 1% per 2 upgrade levels of the item.
Reduces the cast delay of skills by 1% per upgrade level of the item.
This item is indestructible in battle.