
A mysterious dimension crack appeared around Pharos Lighthouse.
What kind of encounter awaits you inside?
Entry | Exchange | New Equipment | New Card | Enchantment
1. Entry

Reckless Adventurer
Location: /navi cmd_fild07 58/278
Required Level: Base Level 100 or higher
Duration: 1 hour
Cooldown: 3 hours
Visit Reckless Adventurer at Pharos Lighthouse to create the Infinite Space memorial dungeon.
Then, access the portal near her (/navi cmd_fild07 54/280) to enter the memorial dungeon.

Inside, you can choose between Normal and Hard mode for the memorial dungeon.
Hard mode will give you more drops in exchange for harder boss enemies.

Make your way toward the higher floor by defeating waves of enemies on each floor.
There are a total of 50 floors for you to explore, and every ten floors, you will encounter bosses.

Defeating the boss will spawn a treasure chest that will reward you with new materials.


Broken Magic Stone
|
A piece of broken crystal that may have previously taken the form of a magic stone.
Some collector might be interested in finding it.
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Weight : 0
|
There’s also a chance that the chest will drop an Infinite series weapon!
2. Exchange

Artifact Enhancer
Location: /navi cmd_fild07 57/275
Exchange your Broken Magic Stone for Rift or Infinite equipment series at NPC Artifact Enhancer.
Equipment |
Exchange Cost |
Rift Shoes [1] |
50 Broken Magic Stone |
Rift Manteau [1] |
Rift Ancient Ornament [1] |
Rift Ancient Armor [1] |
Infinite Axe [1] |
Infinite Two-Handed Sword [1] |
Infinite Two-Handed Staff [1] |
Infinite Huuma Shuriken [1] |
Infinite Bow [1] |
Infinite Revolver [1] |
Infinite Mace [1] |
Infinite Dagger [1] |
Infinite Violin [1] |
Infinite Whip [1] |
3. New Equipment
Infinite Space memorial dungeon provides you with all new equipment series: Rift Armor series and Infinite Weapon series.

Rift Shoes [1]
(Account Bound)
|
A pair of shoes that emits a strange energy obtained from infinite space.
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MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Type : Shoes
Def : 12
Weight : 25
Required Level : 100
Class : All Jobs
|

Rift Manteau [1]
(Account Bound)
|
A manteau that emits a strange energy obtained from infinite space.
------------------------
MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Type : Garment
Def : 16
Weight : 50
Required Level : 100
Class : All Jobs
|

Rift Ancient Ornament [1](Account Bound)
|
A hairpiece that emits a strange energy obtained from infinite space.
------------------------
MHP + 1000.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Type : Headgear
Def : 2
Location : Upper
Weight : 20
Required Level : 100
Class : All Jobs
|

Rift Ancient Armor [1](Account Bound)
|
An armor that emits a strange energy obtained from infinite space.
------------------------
MHP + 500, MSP -100.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Ancient Ornament [1]
MSP + 100.
Casting will not be interrupted.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Manteau [1]
Rift Shoes [1]
MHP + 1000.
Increase incoming healing rate by 5%.
Increase outgoing healing rate by 5%.
Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%.
------------------------
Type : Armor
Def : 30
Weight : 50
Required Level : 100
Class : All Jobs
|

Infinite Axe [1]
(Account Bound)
|
A mysterious axe filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Two-handed Axe
Attack : 265
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Swordman and Merchant Classes
|

Infinite Two-Handed Sword [1]
(Account Bound)
|
A mysterious sword filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Two-handed Sword
Attack : 230
Weight : 50
Weapon Level : 4
Required Level : 100
Class : 3rd Swordman Class
|

Infinite Two-Handed Staff [1]
(Account Bound)
|
A mysterious staff filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
MATK + 170
------------------------
Type : Two-handed Staff
Attack : 30
Weight : 50
|Weapon Level : 4
Required Level : 100
Class : 3rd Mage and 3rd Acolyte Classes
|

Infinite Huuma Shuriken [1]
(Account Bound)
|
A mysterious huuma shuriken filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
MATK + 40
------------------------
Type : Huuma Shuriken
Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Ninja
|

Infinite Bow [1]
(Account Bound)
|
A mysterious bow filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Bow
Range : 5
Attack : 160
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Archer, Thief, Rogue Classes
|

Infinite Revolver [1](Account Bound)
|
A mysterious revolver filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Pistol
Range : 7
Attack : 175
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Gunslinger
|

Infinite Mace [1]
(Account Bound)
|
A mysterious mace filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Mace
Attack : 155
Weight : 50
Weapon Level : 4
Required Level : 100
Class : 3rd Swordman, 3rd Acolyte, 3rd Merchant Classes
|

Infinite Dagger [1]
(Account Bound)
|
A mysterious dagger filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
MATK + 100.
------------------------
Type : Dagger
Attack : 125
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Novice, Swordman, Archer, Ninja, Thief, Mage, Merchant, and Soul Linker
|

Infinite Violin [1]
(Account Bound)
|
A mysterious violin filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Instrument
Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Maestro
|

Infinite Whip [1]
(Account Bound)
|
A mysterious whip filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Type : Whip
Attack : 150
Weight : 50
Weapon Level : 4
Required Level : 100
Class : Wanderer
|
4. New Cards
Certain enemies inside the Infinite Space have a chance to drop new cards.

Infinite Toad Card
|
Perfect Dodge + 2.
------------------------
When Shoes refined to +7 or higher, Perfect Dodge + 2.
------------------------
When Shoes refined to +9 or higher, Perfect Dodge + 3.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|

Infinite Vagabond Wolf Card
|
ATK + 10.
------------------------
When Shoes refined to +7 or higher, ATK + 10.
------------------------
When Shoes refined to +9 or higher, ATK + 15.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|

Infinite Vocal Card
|
MDEF + 5.
------------------------
When Shoes refined to +7 or higher, MDEF + 10.
------------------------
When Shoes refined to +9 or higher, MDEF + 15.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|

Infinite Eclipse Card
|
MHP + 300.
------------------------
When Shoes refined to +7 or higher, MHP + 300.
------------------------
When Shoes refined to +9 or higher, MHP + 400.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|

Infinite Chimera Card
|
MHP + 8%, MSP + 4%.
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When equipped together with Shoes that compounded with one of the following:
Infinite Toad Card
Infinite Vagabond Wolf Card
Infinite Eclipse Card
Infinite Vocal Card
ATK + 10%, MATK + 10%.
------------------------
Class : Card
Compound on : Garment
Weight : 1
|

Infinite Osiris Card
|
Recover 300 HP when defeating enemies with melee physical attacks.
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Class : Card
Compound on : Accessory
Weight : 1
|

Infinite Eddga Card
|
When receiving melee physical damage, there's a 50% chance to autocast Lv.10 Provoke.
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Class : Card
Compound on : Shoes
Weight : 1
|

Infinite Phreeoni Card
|
CRI + 100.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
|

Infinite Orc Hero Card
|
When receiving magical damage, there's a 100% chance to Stun the enemies.
------------------------
VIT + 3.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
|

Infinite Tao Gunka Card
|
MHP + 10.000.
------------------------
AGI - 10.
------------------------
Class : Card
Compound on : Armor
Weight : 1
|
5. Enchantment

Relic Enhancer
Location: /navi cmd_fild07 60/275
You can enchant Rift and Infinite equipment at NPC Relic Enhancer by consuming Broken Magic Stone.
Each enchantment attempt will cost you 20 Broken Magic Stones.
You can enchant up to 2 times and choose your preferred enchantment.
Weapon Enchantment |
Physical Type |
STR +1~2 Fighting Spirit 1~8 |
Magic Type |
INT +1~2 Spell 1~8 |
Long-range Type |
DEX +1~2 Expert Archer 1~8 |
Armor and Shoes Enchantment |
Physical Type |
STR +1~4 Max HP +100, 200, 300 |
Magic Type |
INT +1~4 Max SP +25, 50, 75 |
Long-range Type |
DEX +1~4 Max SP +25, 50, 75 |
Headgear and Garment Enchantment |
Physical Type |
STR +1~4 Max HP +1~5% |
Magic Type |
INT +1~4 Max HP +1~5% |
Long-range Type |
DEX +1~4 Max HP +1~5% |
You can reset the enchantment by consuming 30 Broken Magic Stones.
Take note that the reset attempt has a 30% chance to destroy your equipment!
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