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Blitz Shadow Weapon
ASPD +5%.
For every 2 refine level, increases ASPD by 1%.
If refine rate is 7 or higher, ASPD + 1.
If refine rate is 9 or higher, reduce global cooldown by 1%.
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Set Bonus:
Blitz Shadow Weapon
Blitz Shadow Armor
MDEF increases by the sum of refinement level.
If the sum of refine rate is 15 or higher,
ASPD + 1, reduce global cooldown by 1%.
Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Job
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Blitz Shadow Armor
DEF + 25.
For every 2 refine level, DEF + 5.
If refine rate is 7 or higher, ASPD + 1.
If refine rate is 9 or higher, reduces global cooldown by 1%.
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Set Bonus:
Blitz Shadow Weapon
Blitz Shadow Armor
MDEF increases by the sum of refinement level.
If the sum of refine rate is 15 or higher,
ASPD + 1, reduce global cooldown by 1%.
Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 1
Jobs : All Job
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Cold Breath Shadow Armor
Increases Dragon Breath Water damage by 5%.
For every 2 refine level, increases Dragon Water Breath
damage by additional 2%.
Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 99
Jobs : Rune Knight
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Cold Breath Shadow Shield
Increases long ranged physical damage by 3%
If refine rate is 7 or higher,
increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher,
increases long ranged physical damage by additional 4%.
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Set Bonus:
Cold Breath Shadow Armor
Cold Breath Shadow Shield
Cold Breath Shadow Shoes
Reduces global cooldown equal to the half of the sum of
refine rate of set.
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Set Bonus:
Cold Breath Shadow Shield
Rune Knight Shadow Weapon
Increases Dragon Breath Water damage as percentage
equal to the sum of refine
rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : Rune Knight
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Cold Breath Shadow Shoes
Reduces SP consumption of DDragon Breath Water by 2%.
For every 2 refine level, Reduces SP consumption of
Dragon Breath Water by additional 1%
Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 99
Jobs : Rune Knight
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Angel's Shield [1]
A shield made in the shape of a pure angel.
It is known to look into the mind.
Indestructible.
For every 2 refine level, ATK + 10
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If refine rate is 7 or higher,
ASPD +10%.
If refine rate is 9 or higher,
Long-ranged physical damage to all enemies +10%,
Reduces the global delay of skills by 5%.
If refine rate is 11 or higher,
Cart Cannon and Arm Cannon damage + 15%.
Holy Cannon Ball
Physical damage to dark attribute enemies + 10%.
Dark Cannon Ball
Physical damage to holy attribute enemies + 10%.
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Class : Shield
Defense : 100
Weight : 250
Required Level : 100
Jobs : 3rd Class Merchant
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Scarlet Hero Manteau [1]
Bowling Bash Lv 10 is available.
For every 2 refine level, ATK + 10, variable casting reduced by 3%.
For every 4 refine level, physical damage to all monster sizes + 4%.
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If refine rate is 7 or higher,
ASPD +10%.
If refine rate is 9 or higher,
melee physical damage + 10%.
If refine rate is 11 or higher and
character BaseLv.99 or lower
ASPD +10%.
Reduce Bowling Bash cooldown by 1 second.
Bowling Bash damage +50%.
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If equipped by Rune Knight with BaseLv.100~169
ATK +50.
Reduces variable casting time by 15%.
Reduce cooldown of Ignition Break by 1 sec.
Melee physical damage + 10%.
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If equipped by Rune Knight with BaseLv.170 or higher
ATK +50.
Reduces variable casting time by 15%.
Reduce cooldown of Ignition Break by 0.15 sec.
Melee physical damage + 30%.
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Class: Garment
Defense : 60
Weight: 90
Required Level: 1
Jobs: Swordman Class
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Record of Swordman [1]
ATK +5%.
For every 2 levels of Bash, ATK +15.
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Set Bonus:
Old Bone Circlet
Record of Swordman
Long-range physical damage +15%.
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Set Bonus:
Old Casket of Protection
Record of Swordman
Earth Drive cooldown is reduced by 2.2 seconds.
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Class: Accessory
Defense : 0
Weight: 10
Required Level: 100
Jobs: 3rd Swordman Class
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Record of Merchant [1]
Reduce global cooldown by 5%.
For every 2 levels of Mammonite,
Physical and Magical damage to all monster sizes +3%.
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Set Bonus:
Old Driver Band (Red)
Record of Merchant
Axe Boomerang cooldown is reduced by 0.5 second.
Physical damage to all monster sizes +10%.
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Set Bonus:
Old Driver Band (Yellow)
Record of Merchant
Reduced variable casting time Arm Cannon by 50%.
Reduce global cooldown by 5%.
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Set Bonus:
Old Midas Whisper
Record of Merchant
Physical damage to all monster sizes +10%.
Spore Explosion cooldown is reduced by 2 seconds.
Increases Spore Explosion damage by +40%.
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Class: Accessory
Defense : 0
Weight: 10
Required Level: 100
Jobs: 3rd Merchant Class
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Record of Mage [1]
Reduces variable casting by 10%.
For every 2 levels of Safety Wall,
Ignores magic defense of all monsters (except Player) by 10%.
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Set Bonus:
Old Magic Stone Hat
Record of Mage
Reduces fix casting time by 0.3 seconds.
Increases Neutral element magic damage by 15%.
Increases Comet damage by 30%.
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Set Bonus:
Old Wind Whisper
Record of Mage
when performing a magic attack, has a 5% chance to use
the skill Lv.5 Mystical Amplification.
Increases Psychic Wave damage by 30%.
Increases Severe Rainstorm damage by 30%.
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Class: Accessory(Right)
Defense : 0
Weight: 10
Required Level: 100
Jobs: 3rd Mage Class
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Twin Head Dragon Ring [1]
MaxHP and MaxSP + 15%.
ASPD +10%.
Physical and Magical damage to all monster sizes +3%.
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Base INT 125 or higher
Reduce global cooldown by 15%.
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Base DEX 125 or higher
Long-range physical damage +15%.
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When equipped to Right Accessory
If Dragon Breath skill is Lv.10,
increases Dragon Breath damage by 50%.
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Class: Accessory
Defense : 0
Weight: 10
Required Level: 100
Jobs: Rune Knight Class
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