Episode 16.1 - New Items
5/5/2017
Episode 16.1 is chock full of new items you can get from quests and more!
What fun new things can you get now? Find out here!
Vicious Weapons are dropped by defeated enemies in the new instance, Sky Fortress. These powerful new weapons pack a punch!
Item |
Description |
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Vicious Mind Book
The book of an evil spirit.
Type: Weapon Class: Book Attack: 95 Property: Neutral Weight: 95 Weapon Level: 4 Required Level: 160 Required Jobs: Priest Jobs, Sage Jobs, Taekwon Master
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle.
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Vicious Mind Bow
The bow of an evil spirit.
Type: Weapon Class: Bow Attack: 170 Property: Neutral Weight: 170 Weapon Level: 4 Required Level: 160 Required Jobs: Archer Jobs, Rogue Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Dagger
The dagger of an evil spirit.
Type: Weapon Class: Dagger Attack: 105 Property: Neutral Weight: 105 Weapon Level: 4 Required Level: 160 Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
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Vicious Mind Katar
The katar of an evil spirit.
Type: Weapon Class: Katar Attack: 180 Property: Neutral Weight: 180 Weapon Level: 4 Required Level: 160 Required Jobs: Assassin Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Knuckle
The knuckle of an evil spirit.
Type: Weapon Class: Knuckle Attack: 150 Property: Neutral Weight: 150 Weapon Level: 4 Required Level: 160 Required Jobs: Priest Jobs, Monk Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Lance
The two-handed spear of an evil spirit.
Type: Weapon Class: Two-Handed Spear Attack: 225 Property: Neutral Weight: 225 Weapon Level: 4 Required Level: 160 Required Jobs: Swordman Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Mace
The mace of an evil spirit.
Type: Weapon Class: Mace Attack: 130 Property: Neutral Weight: 130 Weapon Level: 4 Required Level: 160 Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle.
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Vicious Mind Revolver
The revolver of an evil spirit.
Type: Weapon Class: Pistol Attack: 150 Property: Neutral Weight: 150 Weapon Level: 4 Required Level: 160 Required Jobs: Gunslinger Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Rod
The one-handed staff of an evil spirit.
Type: Weapon Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 60 Weapon Level: 4 Required Level: 160 Required Jobs: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
Int + 5 Matk + 120 Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle.
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Vicious Mind Sabre
The one-handed sword of an evil spirit.
Type: Weapon Class: One-Handed Sword Attack: 135 Property: Neutral Weight: 135 Weapon Level: 4 Required Level: 160 Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Spear
The one-handed spear of an evil spirit.
Type: Weapon Class: One-Handed Spear Attack: 140 Property: Neutral Weight: 140 Weapon Level: 4 Required Level: 160 Required Jobs: Swordman Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
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Vicious Mind Staff
The two-handed staff of an evil spirit.
Type: Weapon Class: Two-Handed Staff Attack: 100 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 160 Required Jobs: Mage Jobs, Soul Linker
Int + 6 Matk + 200 Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle.
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Vicious Mind Huuma Shuriken
The huuma shuriken of an evil spirit.
Type: Weapon Class: Huuma Shuriken Attack: 150 Property: Neutral Weight: 150 Weapon Level: 4 Required Level: 160 Required Jobs: Ninja Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. This item is indestructible in battle.
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Vicious Mind Two-Handed Axe
The two-handed axe of an evil spirit.
Type: Weapon Class: Two-Handed Axe Attack: 250 Property: Neutral Weight: 250 Weapon Level: 4 Required Level: 160 Required Jobs: Swordman Jobs, Merchant Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle.
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Vicious Mind Two-Handed Sword
The two-handed sword of an evil spirit.
Type: Weapon Class: Two-Handed Sword Attack: 220 Property: Neutral Weight: 220 Weapon Level: 4 Required Level: 160 Required Jobs: Swordman Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
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Vicious Mind Violin
The violin of an evil spirit.
Type: Weapon Class: Musical Instrument Attack: 130 Property: Neutral Weight: 130 Weapon Level: 4 Required Level: 160 Required Jobs: Bard Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
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Vicious Mind Wire
The whip of an evil spirit.
Type: Weapon Class: Whip Attack: 130 Property: Neutral Weight: 130 Weapon Level: 4 Required Level: 160 Required Jobs: Dancer Jobs
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
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Card |
Description |
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Frozen Wolf Card
Type: Miscellaneous Class: Card Compounds On: Accessory Weight: 1
Matk + 1%
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Taffy Card
Type: Miscellaneous Class: Card Compounds On: Accessory Weight: 1
Atk + 1%
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Bijou Card
Type: Miscellaneous Class: Card Compounds On: Shield Weight: 1
Atk + 10% Matk + 10% Immune to Frozen.
Set Bonus Bijou Card Powerful Amdarais Card Reduces damage taken from Shadow and Ghost property attacks by 100%.
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Immortal Legion Card
Type: Miscellaneous Class: Card Compounds On: Garment Weight: 1
HP Recovery - 100% SP Recovery - 100% Restores 50 HP and 5 SP to the user when a monster is killed by a short-ranged attack. Drains 1000 HP and 100 SP from the user when the compounded item is unequipped.
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Immortal Cursed Knight Card
Type: Miscellaneous Class: Card Compounds On: Weapon Weight: 1
Atk + 10% Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack.
Set Bonus Immortal Cursed Knight Card Stephen Jack Ernest Wolf Card Aspd + 1
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Immortal Wind Ghost Card
Type: Miscellaneous Class: Card Compounds On: Weapon Weight: 1
Matk + 10% Adds a 1% chance of casting Level 5 Killing Cloud on the target when performing a magical attack.
Set Bonus Stephen Jack Ernest Wolf Card Immortal Wind Ghost Card Reduces the variable casting time of skills by 10%.
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Powerful Amdarais Card
Type: Miscellaneous Class: Card Compounds On: Armor Weight: 1
Def + 10 per upgrade level of the item. Flee - 2 per upgrade level of the item. If the users base level is 100 or higher, Max HP + 500
Set Bonus Bijou Card Powerful Amdarais Card Reduces damage taken from Shadow and Ghost property attacks by 100%.
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Powerful Archer Skeleton Card
Type: Miscellaneous Class: Card Compounds On: Weapon Weight: 1
Increases long-ranged damage on targets by 10%. If the users base level is 100 or higher, Increases long-ranged damage on targets by an additional 2%.
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Powerful Skeleton Card
Type: Miscellaneous Class: Card Compounds On: Weapon Weight: 1
Atk + 15 Adds a 2% chance of inflicting Stun on the attacker when receiving a physical attack. If the users base level is 100 or higher, Adds an additional 1% chance of inflicting Stun on the attacker when receiving a physical attack.
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Powerful Soldier Skeleton Card
Type: Miscellaneous Class: Card Compounds On: Weapon Weight: 1
Crit + 9 If the users base level is 100 or higher, Additional Crit + 1 Increases critical damage on targets by 5%.
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Stephen Jack Ernest Wolf Card
Type: Miscellaneous Class: Card Compounds On: Shoes Weight: 1
Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack. Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack. Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200. Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed.
Set Bonus Immortal Cursed Knight Card Stephen Jack Ernest Wolf Card Aspd + 1 Set Bonus Stephen Jack Ernest Wolf Card Immortal Wind Ghost Card Reduces the variable casting time of skills by 10%.
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Watcher Card
Type: Miscellaneous Class: Card Compounds On: Armor Weight: 1
Atk + 30 Drains 5 SP from the user when performing a physical attack.
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Zombie Guard Card
Type: Miscellaneous Class: Card Compounds On: Shield Weight: 1
SP Recovery - 100% Restores 1 SP to the user when receiving a physical attack.
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Enchantment |
Description |
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Rune of Agility Lv 1
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Agi + 5 If upgrade level is +10 or higher, Perfect Dodge + 5
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Rune of Agility Lv 2
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Agi + 6 If upgrade level is +11 or higher, Additional Agi + 1 Perfect Dodge + 7
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Rune of Agility Lv 3
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Agi + 7 If upgrade level is +12 or higher, Additional Agi + 1 Perfect Dodge + 5 If upgrade level is +13 or higher, Additional Agi + 1 Additional Perfect Dodge + 5
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Rune of Dexterity Lv 1
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Dex + 5 If upgrade level is +10 or higher, Increases long-ranged damage on targets by 5%.
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Rune of Dexterity Lv 2
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Dex + 6 If upgrade level is +11 or higher, Additional Dex + 1 Increases long-ranged damage on targets by 7%.
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Rune of Dexterity Lv 3
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Dex + 7 If upgrade level is +12 or higher, Additional Dex + 1 Increases long-ranged damage on targets by 8%. If upgrade level is +13 or higher, Additional Dex + 1 Increases long-ranged damage on targets by an additional 2%.
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Rune of Intellect Lv 1
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Int + 5 If upgrade level is +10 or higher, Matk + 5%
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Rune of Intellect Lv 2
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Int + 6 If upgrade level is +11 or higher, Additional Int + 1 Matk + 7%
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Rune of Intellect Lv 3
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Int + 7 If upgrade level is +12 or higher, Additional Int + 1 Matk + 8% If upgrade level is +13 or higher, Additional Int + 1 Additional Matk + 2%
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Rune of Luck Lv 1
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Luk + 5 If upgrade level is +10 or higher, Increases critical damage on targets by 5%.
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Rune of Luck Lv 2
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Luk + 6 If upgrade level is +11 or higher, Additional Luk + 1 Increases critical damage on targets by 7%.
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Rune of Luck Lv 3
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Luk + 7 If upgrade level is +12 or higher, Additional Luk + 1 Increases critical damage on targets by 8%. If upgrade level is +13 or higher, Additional Luk + 1 Increases critical damage on targets by an additional 6%.
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Rune of Strength Lv 1
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Str + 5 If upgrade level is +10 or higher, Atk + 5%
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Rune of Strength Lv 2
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Str + 6 If upgrade level is +11 or higher, Additional Str + 1 Atk + 7%
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Rune of Strength Lv 3
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Str + 7 If upgrade level is +12 or higher, Additional Str + 1 Atk + 8% If upgrade level is +13 or higher, Additional Str + 1 Additional Atk + 2%
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Rune of Vitality Lv 1
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Vit + 5 If upgrade level is +10 or higher, Max HP + 5%
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Rune of Vitality Lv 2
Type: Miscellaneous Class: Enchant Weight: 0
Vit + 6 If upgrade level is +11 or higher, Additional Vit + 1 Max HP + 7%
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Rune of Vitality Lv 3
Type: Miscellaneous Class: Enchant Weight: 0
If upgrade level is +7 or higher, Vit + 7 If upgrade level is +12 or higher, Additional Vit + 1 Max HP + 8% If upgrade level is +13 or higher, Additional Vit + 1 Additional Max HP + 2%
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Rune Magic Powder
Mysterious powder generated after enchantment magic failed. It contains rune magic. Account Bound
Type: Miscellaneous Weight: 1
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Card |
Description |
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City Map
A map used to guide someone through the city of Prontera, making it quicker to navigate.
Type: Consumable Class: General Weight: 1
Casts Level 1 Increase AGI.
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Shining Holy Water
A flask of holy water which shines ever so bright.
Type: Consumable Class: Recovery Weight: 1.5
Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 10% for 3 minutes. Restores 1000 HP. Cures Curse, Poison and Silence.
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Prontera Badge
A badge where the coordinates for Prontera are saved that instantly sends its user to Prontera when activated.
Type: Consumable Class: General Weight: 1
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Prison Key
Several old and dirty keys that are held together by a metal ring that instantly sends its user to the underground dungeon of Prontera when used.
Type: Consumable Class: General Weight: 1
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Flattery Robe
Attire for those who would use whatever means necessary to bring their desires to pass.
Type: Equipment Class: Armor Defense: 0 Property: Neutral Weight: 10 Required Level: 100 Required Jobs: All Jobs
Matk + 50 Enables Level 1 Endure. If the users base level is 120 or higher, Additional Matk + 50 If the users base level is 140 or higher, Additional Matk + 50
Set Bonus Ancient Cape Flattery Robe Max SP + 10% Additional Max HS + 1% per upgrade level of Flattery Robe. Flee + 10 Additional Flee + 1 per upgrade level of Flattery Robe. Set Bonus Cloak of Survival Flattery Robe Max HP + 10% Additional Max HP + 1% per upgrade level of Flattery Robe. Matk + 2% Additional Matk + 1% per upgrade level of Flattery Robe.
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Abusive Robe
Attire for those who can inflict critical damage straight to the soul by talking.
Type: Equipment Class: Armor Defense: 0 Property: Neutral Weight: 10 Required Level: 100 Required Jobs: All Jobs
Bypass 4% of Def of Demi-Human, Demon and Undead race targets when performing a physical attack per upgrade level of the item. Enables Level 1 Improved Concentration.
Set Bonus Abusive Robe Morrigane's Manteau Luk + 3 Additional Luk + 1 per upgrade level of Abusive Robe. Crit + 10 Additional Crit + 1 per upgrade level of Abusive Robe. Set Bonus Abusive Robe Valkyrie Manteau Max HP + 10% Additional Max HP + 1% per upgrade level of Abusive Robe. Atk + 2% Additional Atk + 1% per upgrade level of Abusive Robe.
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Royal Guard Shield
The official shield of the Prontera Royal Guard.
Type: Equipment Class: Shield Defense: 30 Weight: 300 Required Level: 100 Required Jobs: All Jobs
Def + 10 per upgrade level of the item. Mdef + 1 per upgrade level of the item. Enables Level 1 Shield Spell. Adds a 0.5% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack. Adds an additional 0.3% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack.
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Costume Bijou Hat
A replica of Bijou's cone hat.
Type: Costume Position: Upper Weight: 0 Required Level: 1 Required Jobs: All Jobs
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Costume Black Hand of Destiny
It feels as if destiny is grabbing the back of my head to carry me around.
Type: Costume Position: Upper Weight: 0 Required Level: 1 Required Jobs: All Jobs
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Costume Time Decor
It feels as if I'm locked inside the cascading time.
Type: Costume Position: Middle Weight: 0 Required Level: 1 Required Jobs: All Jobs
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Juliette D Rachel
This katar is known to be used by Assassin Cheongeun. She named it after her lover whom she cannot see ever again.
Type: Weapon Class: Katar Attack: 300 Property: Neutral Weight: 250 Weapon Level: 4 Required Level: 170 Required Jobs: Guillotine Cross
Atk + 1% per 2 upgrade levels of the item. Aspd + 1% per upgrade level of the item. This item is indestructible in battle.
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Lindy Hop
This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic.
Type: Weapon Class: Two-Handed Sword Attack: 340 Property: Neutral Weight: 340 Weapon Level: 4 Required Level: 170 Required Jobs: Rune Knight, Royal Guard
Atk + 1% per 2 upgrade levels of the item. Aspd + 1% per upgrade level of the item. This item is indestructible in battle.
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Sunflower Boy
This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering.
Type: Weapon Class: Two-Handed Staff Attack: 150 Property: Neutral Weight: 150 Weapon Level: 4 Required Level: 170 Required Jobs: Warlock
Int + 5 Matk + 320 Matk + 1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
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