Ragnarok Online - Updates - Episode 16.2: New Items
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Episode 16.2: New Items
5/16/2018

New items

Episode 16.2: Terra Gloria update not only comes with brand new adventures, but brand new equipment, too! Check out the items below, or jump to the section you want to see:

New Items
New Cards


Item Description
Agenda Robe

A high class robe worn by ranking officials.
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Requires Level: 100
Usable By: All Jobs
Matk + 5%
Enables Level 1 Spell Breaker.
If the users base level is 120 or higher,
Additional Matk + 4%
If the users base level is 140 or higher,
Additional Matk + 5%
Set Bonus
Agenda Robe
Ancient Cape
Reduces the variable casting time of skills by 2% per upgrade level of Agenda Robe.
The users casting cannot be interrupted outside of WoE.
Set Bonus
Agenda Robe
Cloak of Survival
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
Avenger [2]

A grenade launcher with the nickname 'Avenger'.
Class: Grenade Launcher
Attack: 350
Property: Neutral
Weight: 180
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 20%.
If upgrade level is +7 or higher,
Increases the damage of Dragon Tail by 15%.
If upgrade level is +9 or higher,
Reduces the cooldown of Howling Mine by 1 second.
Burning Rose [2]

The name derives from the fact that the gun goes red from overheating.
Class: Gatling Gun
Attack: 200
Property: Neutral
Weight: 250
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher,
Increases the damage of Fire Rain by 30%.
If upgrade level is +9 or higher,
Reduces the cooldown of Fire Rain by 1 second.
Costume Combat Vestige

A head piece which has the vestige of fierce combat in the battlefield.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
Costume Republic Hat

A hat which appears to have been made in Schwaltzvalt Republic.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
Dark Rose [2]

A revolver decorated with black roses.
Class: Pistol
Attack: 150
Property: Neutral
Weight: 180
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Aspd + 10%
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 15%.
If upgrade level is +9 or higher,
Aspd + 1
Dustfire [2]

A shotgun with heavy muzzle flame.
Class: Shotgun
Attack: 300
Property: Neutral
Weight: 130
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Adds a 0.5% chance of inflicting Blind on the target when performing a physical attack.
Enables Splash Attacks.
If upgrade level is +7 or higher,
Increases the damage of Shatering Storm by 15%.
If upgrade level is +9 or higher,
Increases the damage of Vanishing Buster by 15%.
Set Bonus
Armor-Piercing Bullet
Dustfire
Increases long-ranged damage on targets by 30%.
Excelion Suit

A power suit made from lost technology found in the research building ruins.
Class: Armor
Defense: 100
Property: Neutral
Weight: 100
Requires Level: 99
Usable By: All Jobs
Vit + 6
Additional Vit + 4, if the users base level is 130 or higher.
Max HP + 4% per 3 upgrade levels of the item.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
Excelion Wing

A power wing made from lost technology found in the research building ruins.
Class: Garment
Defense: 40
Weight: 90
Requires Level: 99
Usable By: All Jobs
Flee + 2 per upgrade level of the item.
Perfect Dodge + 8
Additional Perfect Dodge + 2, if the users base level is 130 or higher.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
Finisher [2]

A large sniper rifle for combat.
Class: Rifle
Attack: 200
Property: Neutral
Weight: 200
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher,
Increases the damage of Anti-Material Blast and Mass Spiral by 30%.
If upgrade level is +9 or higher,
Reduces the cooldown of Anti-Material Blast by 1 second.
Mercenary Ring Type A

Class: Accessory
Weight: 20
Requires Level: 99
Usable By: All Jobs
Vit + 3
Novice, Taekwon, Ninja, Gunslinger Bonus
Max HP + 1000
Max SP + 200
Mercenary Ring Type B

Class: Accessory
Weight: 20
Requires Level: 99
Usable By: All Jobs
Int + 3
Novice, Taekwon, Ninja, Gunslinger Bonus
Reduces the variable casting time of skills by 30%.
Poison Forged Spear [3]

A spear which has been forged with deadly poison for three days and nights. The spear has immense power, but this power comes at a price.
Class: One-Handed Spear
Attack: 150
Property: Poison
Weight: 50
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Paladin Jobs
Crit + 10
Enables Level 5 Double Attack.
Adds a 10% chance of inflicting Poison on the target when performing a physical attack.
Adds a 3% chance of inflicting Poison on the user when receiving a physical attack.
Republic Hat

A hat which appears to have been made in Schwaltzvalt Republic.
Class: Headgear
Position: Upper
Defense: 3
Weight: 40
Requires Level: 100
Usable By: All Jobs
Increases long-ranged damage on targets by 6%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 4%.
Sealed Magic Sword [2]

A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Max SP - 100
Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max SP + 50
Matk + 85
If upgrade level is +10 or higher,
Additional Max SP + 50
Additional Matk + 45
Aspd + 1
Sealed Evil Sword [2]

An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Def - 50
Mdef - 10
Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
If upgrade level is +7 or higher,
Mdef + 10
Crit + 30
If upgrade level is +10 or higher,
Def + 50
Additional Crit + 20
Aspd + 1
Sealed Maximum Sword [2]

A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
Atk + 65
If upgrade level is +10 or higher,
Max HP + 500
Atk + 45
Aspd + 1
Ultralight Magic Shield [1]

A shield which has become a lot lighter thanks to powerful magic.
Class: Shield
Defense: 50
Weight: 10
Requires Level: 100
Usable By: All Jobs
Aspd + 5%
Reduces damage taken from Neutral property attacks by 5%.
Bypass 10% of hard defense of normal monsters when performing a physical attack.
If upgrade level is +7 or higher,
Additional Aspd + 2%
Reduces damage taken from Neutral property attacks by an additional 2%.
If upgrade level is +9 or higher,
Additional Aspd + 3%
Reduces damage taken from Neutral property attacks by an additional 3%.
YSF01 Greaves [1]

The greaves used by Werner's experiment. Beware, you may be consumed by it's power.
Class: Shoes
Defense: 25
Weight: 130
Requires Level: 170
Usable By: All Jobs
Increases critical damage on targets by 30%, if the users base Luk is 125 or higher.
If upgrade level is +8 or higher,
Aspd + 8%
If upgrade level is +11 or higher,
Aspd + 1
If upgrade level is +13 or higher,
Increases critical damage on targets by an additional 10%.
Set Bonus
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
Set Bonus
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack.
Set Bonus
YSF01 Manteau
YSF01 Plate
Reduces the cast delay of skills by 1% per upgrade level of YSF01 Manteau.
YSF01 Manteau [1]

The manteau used by Werner's experiment. Beware, you may be consumed by it's power.
Class: Garment
Defense: 32
Weight: 75
Requires Level: 170
Usable By: All Jobs
Reduces the cast delay of skills by 10%, if the users base Vit is 125 or higher.
If upgrade level is +8 or higher,
Atk + 20
If upgrade level is +11 or higher,
Reduces the cast delay of skills by an additional 3%.
If upgrade level is +13 or higher,
Reduces the cast delay of skills by an additional 4%.
Set Bonus
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
Set Bonus
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack.
Set Bonus
YSF01 Manteau
YSF01 Plate
Reduces the cast delay of skills by 1% per upgrade level of YSF01 Manteau.
YSF01 Plate [1]

The plate used by Werner's experiment. Beware, you may be consumed by it's power.
Class: Armor
Defense: 78
Weight: 210
Requires Level: 170
Usable By: All Jobs
Atk + 1% per upgrade level of the item, if the users base Str is 125 or higher.
If upgrade level is +8 or higher,
Additional Atk + 5%
If upgrade level is +11 or higher,
Additional Atk + 2%
If upgrade level is +13 or higher,
Additional Atk + 4%
Set Bonus
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
Set Bonus
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack.
Set Bonus
YSF01 Manteau
YSF01 Plate
Reduces the cast delay of skills by 1% per upgrade level of YSF01 Manteau.

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Card Description
Cutie Card

Class: Card
Compounds On: Shoes
Weight: 1
Agi + 1 per 2 upgrade levels of the compounded item.
Max HP + 10%
Aspd + 1% per 2 upgrade levels of the compounded item.
Evil Card

Class: Card
Compounds On: Armor
Weight: 1
Mdef + 5
Adds a 30% chance of inflicting Freezing on the attacker when receiving a physical attack.
Adds an additional 10% chance of inflicting Freezing on the attacker when receiving a physical attack, if the users base Int is 110 or higher.
Heart Hunter Card

Class: Card
Compounds On: Weapon
Weight: 1
Increases long-ranged damage on targets by 5%, if the user has a Grenade Launcher, Revolver or Rifle equipped.
Increases long-ranged damage on targets by an additional 1% per upgrade level of the compounded item, if the user has a Grenade Launcher, Revolver or Rifle equipped.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 5%
Humanoid Chimera Card

Class: Card
Compounds On: Accessory
Weight: 1
Hit + 5
Additional Hit + 10, if the users base level is 90 or higher.
Set Bonus
Humanoid Type Chimera Card
Material Type Chimera Card
Reduces the cast delay of skills by 3%.
Material Type Chimera Card

Class: Card
Compounds On: Accessory
Weight: 1
Flee + 10
Additional Flee + 10, if the users base level is 90 or higher.
Set Bonus
Humanoid Type Chimera Card
Material Type Chimera Card
Reduces the cast delay of skills by 3%.
Toxic Enhancement Chimera Card

Class: Card
Compounds On: Shoes
Weight: 1
Max HP + 1000
Max SP + 200
If upgrade level is +12 or higher,
Max HP + 15%
Max SP + 15%

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