Distributing Experience
Distributing Experience
Experience is given to each player based on how much damage was done to the monster's HP. The player who does the most damage will gain the most experience.
Example: If a monster with 100 HP gave 100 experience points and your character did 65 damage to the monster, you will gain 65 experience points. When cooperating with other characters to attack a monster, a different experience system is applied.
Example: A monster with 100 HP that gives 100 experience points is being attacked by two characters 'A' and 'B'. Character 'A' attacks first and does 50 damage to the monster, followed by character 'B' that also does 50 damage. Character 'A' will then gain 66.6 experience points, twice the amount of experience of character 'B', who gains 33.3 points.
Also, if more than one player attacks the same monster, the total experience points the monster offers increases by 25% for every extra player. This system was implemented to reduce the 'kill-stealing' ill-mannered activity.
Example
1 player attacks a monster that gives 100 experience points : 100 experience points will be given.
2 players attack a monster that gives 100 experience points : 125 experience points will be given.
3 players attack a monster that gives 100 experience points : 150 experience points will be given.
Each additional player adds 25% to the total experience points.
Sharing Experience in a Party
You can create parties with other characters using the 'friend' button in the Basic Info window. The party leader can choose either 'Each Take' or 'Even Share' for experience points.
'Each Take' Allows the normal experience point distribution without the special party experience point features. 'Even Share' allow party members to share the experience points to help leveling with other characters. For normal monsters, the criteria mentioned above will apply, with 25% extra experience points for each additional attacker.
'Even Share' distributes the experience evenly to all party members. All members must be on the same map, and the lowest level member must be within 10 levels of the highest level member.
Experience Point distribution only applies to characters which are online and in the party. Characters that die during battle will not receive any experience points.
Example
1 player attacks a monster that gives 100 experience points : 100 experience points will be given.
2 players attack a monster that gives 100 experience points : 125 experience points will be given.
3 players attack a monster that gives 100 experience points : 150 experience points will be given.
Each additional attacker adds 25% to the total experience points.
MVP System
When a boss monster dies in a dungeon or on the field, to reward those that fight hard, the player who contributes the most (does the most damage to the monster and receives the most damage as well) will either receive an MVP item or bonus experience points. However, if the player dies in battle, none of this will apply. The person who becomes the MVP will have an indication over their character and the MVP item will be added directly to the character's inventory.
(Warning : If the weight limit is exceeded, the MVP item will drop on the floor)