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Kachua Mileage Coupon - July 2026
7/21/2026

July Update Kachua Mileage Coupon

A newly updated item list for you to exchange with the Kachua Mileage Coupon.

Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)

 

Item Name  Description

[Kachua] Mileage Coupon
   Account Bound

  One coupon given for each use of Kachua's Secret Key.
  Collect them and exchange them for various items.
  [Macaron]
  
  Weight: 0

 


NPC Salesman Macaron (/navi prontera 180/328)


New equipments available for exchange:

Item Name Description Coupon Required


Soul Demon Shield [1]

A demonic shield forged from the power of a cursed soul,
Within it, the whispers of madness can be heard,
Granting the wielder immense power from the dark world.
              
Indestructible in battle.
              
ASPD + 10%,
------------------------
For every Refine Level, Increases MHP + 100,
------------------------
For every 3 Refine Level, Increases all property magical damage by 4%.
------------------------
When refined to +7 or higher,
ASPD + 2.    
------------------------
When refined to +9 or higher,
Reduces Exorcism of Malicious Soul cooldown by 0.3 seconds.
------------------------
When refined to +11 or higher,
When dealing magical attack, has a chance to gain INT + 150 for 10 seconds at the cost of missing 100 HP/SP every seconds.
------------------------
When refined to +12 or higher,
Increases Exorcism of Malicious Soul damage by 15%.
------------------------
Type : Shield
Defense : 20
Weight : 10
Required Level : 200
Jobs : Soul Ascetic

40


Eye of Necromancer [1]

The eyes of a Necromancer,
Harboring the power to raise shadow soldiers from the dead.
------------------------
Reduces After Cast Delay by 10%.
------------------------
For every 20 total of pure STR and DEX, Physical damage to all size enemies increases by 1%.
------------------------
For every 1 Base CON, ATK + 1.
------------------------
When pure CON is 100 or higher,
Physical damage to all size enemies by 10%,
Increases physical damage of all properties by 10%.
------------------------
Type : Headgear
Defense : 0
Location : Middle
Weight : 10
Required Level : 100
Jobs : All Jobs

40

Falling Star Shield [1]

A shield forged from the core of a meteorite,
It is said to unleash immense power in moments of danger, accompanied by a dazzling flash.

CRI + 15,

Reduces physical/magical damage taken from Normal and Boss monster by 15%.
------------------------
When refined to +7 or higher,
ASPD + 2,
MHP + 10%.
------------------------
When refined to +9 or higher,
Reduces Twinkling Galaxy cooldown by 0.8 seconds,
and Star Cannon cooldown by 0.3 seconds.
------------------------
When refined to +11 or higher,
Reduces After Cast Delay by 10%,
Increases melee physical damage by 20%.
------------------------
When refined to +12 or higher,
Increases Twinkling Galaxy damage by 20%,
Increases Star Cannon damage by 20%,
------------------------
[Bonus by Grade]
[Grade D] Reduces Twinkling Galaxy cooldown by 0.5 seconds.
[Grade C] CRI + 15, P.ATK + 4.
[Grade B] MHP + 5000, P.ATK + 6.
[Grade A] Increased physical damage to all size enemies by 20%.
------------------------
Type : Shield
Defense : 50
Weight : 50
Armor Level : 2
Required Level : 200
Jobs : Sky Emperor

40


Sylvan Thorn Guard [1]

A shield crafted from the branches of the Sacred Forest.
It is said to protect its bearer as though watched over by the spirits of the forest.

CRI + 5,

Reduces physical/magical damage taken from Normal monster by 10%.
------------------------
When refined to +7 or higher,
ASPD + 2,
------------------------
When refined to +9 or higher,
Reduces Mayhemic Thorns cooldown by 0.1 seconds,
------------------------
When refined to +11 or higher,
Reduces After Cast Delay by 5%,
Critical Damage + 10%.
------------------------
When refined to +12 or higher,
Increases Mayhemic Thorns damage by 15%,
------------------------
Type : Shield
Defense : 25
Weight : 50
Required Level : 200
Jobs : Biolo

40


Punishment Chain Shield [1]

CRI + 5,
------------------------
When refined to +7 or higher,
ASPD + 2,
------------------------
When refined to +9 or higher, and have not learned Third Flame Bomb skill,
Reduces First Brand cooldown by 1 seconds,
------------------------
When refined to +11 or higher,
Reduces After Cast Delay by 5%,
Critical Damage + 10%.
------------------------
When refined to +12 or higher,
Increases Third Punishment damage by 15%,
------------------------
Type : Shield
Defense : 50
Weight : 160
Required Level : 200
Jobs : Inquisitor

40


Valkyrie Angel Guard [1]

A holy shield blessed by the Valkyrie.
The angel's wings protect those who have begun walking the path of magic and grant the stability needed to cast spells.

ASPD +10%.
------------------------
For every refine level, MHP +100.
------------------------
For every 3 refine levels, all properties magic damage +4%.
------------------------
When refined to +7 or higher,
ASPD +2.
------------------------
When refined to +9 or higher,
Reduces Jupitel Thunderstorm skill cooldown by 0.3 seconds.
------------------------
When refined to +11 or higher,
When dealing magic damage, has a 4% chance to grant INT +150 for 10 seconds,
drains 100 HP and 100 SP every second.
------------------------
When refined to +12 or higher,
Jupitel Thunderstorm skill damage +15%.
------------------------
Type: Shield
Def: 25    
Weight: 20
Required Level: 200
Jobs: Hyper Novice

40


Robot Spark Shield [1]

RES +15, MRES +15.
------------------------
Reduces physical and magic damage from Normal and Boss monsters by 15%.
------------------------
When refined to +7 or higher, ASPD +2, MHP +10%.
------------------------
When refined to +9 or higher, reduces Spark Blaster skill cooldown by 0.1 seconds.
------------------------
When refined to +11 or higher, After Cast Delay -10%, Ranged Physical Damage +20%.
------------------------
When refined to +12 or higher, Spark Blaster damage +20%.
------------------------
[Grade Bonus Effects]
[Grade D] MHP +20%.
[Grade C] Physical damage to all size enemies +10%, P.ATK +4.
[Grade B] MHP +5000, P.ATK +6.
[Grade A] Additional Physical damage to all size enemies +20%.
------------------------
Type: Shield
Def: 50
Weight: 50
Armor Level: 2
Required Level: 200
Jobs: Meister

40

Mecha Engine Wing [1]

Prevents Knockback.
------------------------
For every 2 refine levels, ATK +10.
------------------------
For every 3 refine levels, Physical damage to all size enemies +4%.
------------------------
When refined to +7 or higher, Perfect Hit +8%.
------------------------
When refined to +9 or higher, physical damage against all property enemies +10%.
------------------------
When refined to +11 or higher, Perfect Hit +15%.
------------------------
When equipped by Mechanic classes,

Melee and Ranged Physical Damage +15%, Physical damage to all size enemies +15%.
------------------------
Set Bonus:
Mecha Engine Wing [1]
Scrap Remodel Shoes [1]

Physical damage to all size enemies +12%.
------------------------
Set Bonus:
Mecha Engine Wing [1]
EL-A17T Card

Perfect Hit +30%,

Physical damage against Boss enemies +15%,

Physical damage to all size enemies +15%.
------------------------
Type: Garment
Def: 10    
Weight: 10
Armor Level: 2
Required Level: 100
Jobs: All Classes

40

Dungeon Metal Armor [1]

All basic stats +10, Perfect Hit +5%, CRI +5.
------------------------
For every 2 refine levels, ATK +20.
------------------------
For every 3 refine levels, POW +1, CON +1, CRT +1.
------------------------
When refined to +9 or higher, physical Damage to all size enemies +12%, Critical Damage +25%.
------------------------
When refined to +11 or higher, physical damage against Medium size and Large size enemies +20%.
------------------------
When refined to +13 or higher, After Cast Delay -15%.
------------------------
When equipped by Merchant classes,
Melee and Ranged Physical Damage +12%.
------------------------
Set Bonus:
Dungeon Metal Armor [1]
RSX-0806 Card

Physical Damage to all size enemies +25%,

Critical Damage +35%,

Physical damage against all class enemies +25%,

Ignores 50% of the physical defense of all class enemies.
------------------------
Set Bonus:
Dungeon Metal Armor [1]
Waste Stove Card

Physical Damage to all size enemies +18%,

Critical Damage +30%,

Physical damage against all class enemies +18%,

Ignores 20% of the physical defense of all class enemies.
------------------------
Type: Armor
Def: 50    
Weight: 100
Armor Level: 1
Required Level: 130
Jobs: All Classes

40

Enhanced Battle Aura Manteau [1]

Prevents Knockback.

Enables to use Summon Spirit Sphere Lv.5.
------------------------
For every 2 refine levels, ATK +8, POW +1, CON +1.
------------------------
For every 3 refine levels, Melee and Ranged Physical Damage +6%.
------------------------
When refined to +7 or higher, ATK +10%, ASPD +10%.
------------------------
When refined to +9 or higher, physical damage against all property enemies +10%.
------------------------
When refined to +11 or higher, Perfect Hit +20%.
------------------------
When refined to +13 or higher, Melee and Ranged Physical Damage +8%.
------------------------
Set Bonus:
Enhanced Battle Aura Manteau [1]
Old Blazing Soul [1]

For every 3 refine levels of the headgear,
Second Flame damage +15%,
Third Flame Bomb damage +10%.

When the headgear is refined to +13 or higher, MHP +25%.
------------------------
Set Bonus:
Enhanced Battle Aura Manteau [1]
Ifrit Card

Physical damage against DemiHuman, Angel, Demon, and Player DemiHuman enemies +40%,
Resistance against Fire property attacks +50%,
Resistance against Water property attacks -30%,

Enables to use Fury Lv.5, Fury cooldown +20 seconds,

When using Fury, ATK +200 for 10 seconds.
------------------------
[Grade Bonus Effects]
[Grade D] ATK +80.
[Grade C] Perfect Hit +10%.
[Grade B] Physical damage to all size enemies +8%.
[Grade A] After Cast Delay -7%.
When refined to +13 or higher, physical damage against all race enemies +10%.
------------------------
Type: Garment
Def: 20    
Weight: 10
Armor Level: 2
Required Level: 190
Jobs: All Classes

40

Dragon God Boots [1]

MDEF +10.
------------------------
For every 2 refine levels, ATK +10.
------------------------
For every 3 refine levels, MHP +4%, After Cast Delay -2%.
------------------------
When refined to +7 or higher, Perfect Hit +10%, CRI +15.
------------------------
When refined to +9 or higher, Melee and Ranged Physical Damage +10%.
------------------------
When refined to +11 or higher, physical damage against all property enemies +10%.
------------------------
When refined to +13 or higher, when performing physical attacks, has a 3% chance to increase Melee and Ranged Physical Damage by 15% for 10 seconds.
------------------------
Set Bonus:
Dragon God Boots [1]
Little Abyss Dragon [1]

POW +15, CON +15, Physical damage to all size enemies +10%.
------------------------
Set Bonus:
Dragon God Boots [1]
Detardeurus Card

Physical damage against all class enemies +40%.
------------------------
Set Bonus:
Dragon God Boots [1]
Abyss Lake Roaring Armor [1]

Melee and Ranged Physical Damage +20%.
------------------------
Type: Shoes
Def: 50    
Weight: 50
Armor Level: 1
Required Level: 100
Jobs: All Classes

40

Little Abyss Dragon [1]

A young dragon born from the Abyss.
It grows by feeding on its master's emotions, and depending on its nature, brings either glory or destruction.

For every Base Level, increases ATK +1 and MATK +1.
------------------------
Type: Headgear
Def: 2    
Location: Middle
Weight: 30
Required Level: 100
Jobs: All Classes

40

Enhanced God-Devouring Demonic Shield [1]

MDEF +10.

Prevents Knockback.

ASPD +2, ATK +10%, MATK +10%.

SP consumption when using skills -10%.
------------------------
For every 3 refine levels, reduces physical damage received from all size enemies by 2%.
------------------------
When refined to +7 or higher, ASPD +15%.
------------------------
When refined to +9 or higher, After Cast Delay -5%.
------------------------
When refined to +11 or higher, Melee and Ranged Physical Damage +8%, all properties magic damage +8%.
------------------------
Set Bonus:
Enhanced God-Devouring Demonic Shield [1]
Mysteltainn Card
OR
Ogretooth Card
OR
Executioner Card

Physical and magic damage to all size enemies +20%.
------------------------
[Grade Bonus Effects]
[Grade D] DEF +50, MDEF +10.
[Grade C] POW +2, SPL +2, CON +2.
[Grade B] Physical and magic damage against all race enemies +8%.
[Grade A] Ignores 40% of the physical and magic defense of all race enemies (excluding players).
------------------------
Type: Shield
Def: 100    
Weight: 80
Armor Level: 2
Required Level: 100
Jobs: All Classes

40

Thorn Shadow Armor

Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.

Damage of Mayhemic Thorns increased by 5%.
------------------------
For every 2 Refine Levels, C.RATE + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Mayhemic Thorns additionally increased by 1%.
------------------------
Set Bonus:
Thorn Shadow Armor
Thorn Shadow Shoes

ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Thorn Shadow Armor
Thorn Shadow Shoes
Master Shadow Shield

CRI + 3, C.RATE + 1.

When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Armor     
Weight: 0        
Required Level: 200    
Class: Biolo

40

Thorn Shadow Shoes

Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.

Damage of Mayhemic Thorns increased by 5%.
------------------------
For every 2 Refine Levels, C.RATE + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Mayhemic Thorns additionally increased by 1%.
------------------------
Type: Shadow Equipment
Location: Shoes     
Weight: 0        
Required Level: 200    
Class: Biolo

40

Acidified Shadow Earring

A holy earring said to protect its wearer. It draws out the wearer's latent abilities.

Damage of Acidified Zone (Fire/Earth) increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Acidified Zone (Fire/Earth) additionally increased by 2%.
------------------------
Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant

ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
Master Shadow Weapon

CRI + 3, C.RATE + 1.

When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Earring     
Weight: 0        
Required Level: 200    
Class: Biolo

40

Acidified Shadow Pendant

A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.

Damage of Acidified Zone (Wind/Water) increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Acidified Zone (Wind/Water) additionally increased by 2%.
------------------------
Type: Shadow Equipment
Location: Pendant     
Weight: 0        
Required Level: 200    
Class: Biolo

40

Max Chain Shadow Earring

A holy earring said to protect its wearer. It draws out the wearer's latent abilities.

Damage of Shield Chain Rush increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant

ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon

Increase physical damage of all properties by 3%, P.ATK + 2.

When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Earring 
Weight: 0    
Required Level: 200
Class: Hyper Novice

40

Max Chain Shadow Pendant

A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.

Damage of Spiral Pierce Max increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Spiral Pierce Max additionally increased by 2%.
------------------------
Type: Shadow Equipment
Location: Pendant     
Weight: 0        
Required Level: 200    
Class: Hyper Novice

40

Double Blow Shadow Armor

Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.

Damage of Double Bowling Bash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Double Bowling Bash additionally increased by 2%.
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes

ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
Master Shadow Shield

Increase physical damage of all properties by 3%, P.ATK + 2.

When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Armor     
Weight: 0        
Required Level: 200    
Class: Hyper Novice

40

Double Blow Shadow Shoes

Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
------------------------
Mega Sonic Blow damage +8%.
------------------------
For every 2 refine levels, CRI +1, ATK +4.
------------------------
For every 3 refine levels, Mega Sonic Blow damage +2%.
------------------------
Type: Shadow Equipment
Location: Shoes
Weight: 0    
Required Level: 200
Jobs: Hyper Novice

40

Triple Shadow Earring

A holy earring said to protect its wearer. It draws out the wearer's latent abilities.

Damage of Triple Laser increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1 ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
------------------------
Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant

ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
Master Shadow Weapon

CRI + 3, C.RATE + 1.

When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Earring 
Weight: 0    
Required Level: 200
Class: Meister

40

Triple Shadow Pendant

A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.

Damage of Triple Laser increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1 ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
------------------------
Type: Shadow Equipment
Location: Pendant 
Weight: 0    
Required Level: 200
Class: Meister

40

Storm Hurricane Shadow Armor

Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Tornado Storm increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Tornado Storm additionally increased by 2%.
------------------------
Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes

MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
Master Shadow Shield

Increase magical damage of all properties by 3%, S.MATK + 2.

When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Armor     
Weight: 0        
Required Level: 200    
Class: Arch Mage

40

Storm Hurricane Shadow Shoes

Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
------------------------
Damage of Destructive Hurricane increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Destructive Hurricane additionally increased by 2%.
------------------------
Type: Shadow Equipment
Location: Shoes     
Weight: 0        
Required Level: 200    
Class: Arch Mage

40

 

The following items can be obtained through the Reform system.
The table below contains information about the materials used to reform each item.

High Reform
Refine Level will decrease by 5

Random Option : Maintained
Card and Enchant : Maintained
Grade : Maintained

 

Equipment Materials Reform to

 

+9 Battle Aura Manteau [1]
(Only obtainable via kachua mileage)

Armor Enhancement Stone(High Grade) 200 pcs    
Zelunium 1000 pcs
Powerful Dimensional Essence 5 pcs
Flame Essence 80 pcs
Ymir's Heart Energy Stone 1pcs

+4 Enhanced Battle Aura Manteau [1]

 


+9 God-Devouring Demonic Shield [1]

Armor Enhancement Stone(High Grade) 200 pcs  
Zelunium 1000 pcs
Old Hilt 50 pcs
Soul Rune 100 pcs
Ymir's Heart Energy Stone 1pcs


+4 Enhanced God-Devouring Demonic Shield [1]


 

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