Kachua Mileage Coupon - February 2026
2/25/2026

February Update Kachua Mileage Coupon
A newly updated item list for you to exchange with the Kachua Mileage Coupon.
Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)
| Item Name |
Description |

[Kachua] Mileage Coupon |
Account Bound
One coupon given for each use of Kachua's Secret Key.
Collect them and exchange them for various items.
[Macaron]
Weight: 0 |

NPC Salesman Macaron (/navi prontera 180/328)
New equipments available for exchange:
| Item Name |
Description |
Coupon Required |
|

Ring of Evil (Biolo)
|
ATK +100.
Reduces After-cast Delay by 10%.
POW +10.
CRI +15.
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Biolo) [1]
Blood Rapier [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Mayhemic Thorns by 15%.
------------------------
If the refine level of Blood Rapier [2] is +10 or higher,
Increases Physical Damage against all property enemies by 15%,
Increases damage of Mayhemic Thorns by 15%.
------------------------
If the grade of Blood Rapier [2] is C or higher,
CRI +30,
Reduces cooldown of Mayhemic Thorns by 0.35 seconds,
Increases damage of Mayhemic Thorns by 20%.
------------------------
Set Bonus:
Ring of Evil (Biolo) [1]
Evil Spell
When using Mayhemic Thorns, has a 30% chance to auto-cast Mayhemic Thorns Lv.1 (If a higher level is learned, autocasts the learned level instead.).
------------------------
Class : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Equipped by : Biolo |
30 |
|

Ring of Good (Biolo)
|
ATK +100.
Reduces After-cast Delay by 10%.
POW +10.
ATK +6%.
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Biolo) [1]
Victory Sword [2]
Increases Physical Damage against all Size enemies by 15%,
Increases Explosive Powder skill damage by 15%.
------------------------
If the refine level of Victory Sword [2] is +10 or higher,
Increases Physical Damage against all Property enemies by 15%,
Increases Explosive Powder skill damage by 15%.
------------------------
If the grade of Victory Sword [2] is C or higher,
Increases Melee Physical Damage by 20%,
Reduces Explosive Powder skill cooldown by 0.5 sec,
Increases Explosive Powder skill damage by 20%.
------------------------
Set Bonus:
Ring of Good (Biolo) [1]
Good Spell
Perfect Hit +90%,
Enables Kihop Lv.4.
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Jobs : Biolo |
30 |
|

Ring of Evil (Spirit Handler)
|
MATK +100.
Reduces After-cast Delay by 10%.
SPL +10.
Reduces Fixed Casting Time by 0.5 seconds.
Increases Magic Damage against of all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Spirit Handler) [1]
Darkness Foxtail Model [2]
Increases Magic Damage against all Size enemies by 15%,
Increases damage of Hyunrok Cannon and Hyunrok Breeze by 15%.
------------------------
If the refine level of Darkness Foxtail Model [2] is +10 or higher,
Increases Magic Damage against all property enemies by 15%,
Increases damage of Hyunrok Cannon and Hyunrok Breeze by 15%.
------------------------
If the grade of Darkness Foxtail Model [2] is C or higher,
MATK +15%,
Reduces cooldown of Hyunrok Breeze by 2 seconds,
Increases damage of Hyunrok Cannon and Hyunrok Breeze by 20%.
------------------------
Set Bonus:
Ring of Evil (Spirit Handler) [1]
Evil Spell
Reduces cooldown of Hyunrok Breeze by 0.5 seconds,
S.MATK +10,
Increases Magic Damage against all Races enemies by 20%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Equipped by : Spirit Handler |
30 |
|

Ring of Good (Spirit Handler)
|
ATK +100.
Reduce After-cast Delay by 10%.
POW +10.
CRI +15.
Increase Physical Damage to all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Spirit Handler) [1]
Lightforce Fox Tail Wand [2]
Increase Physical Damage to all Size enemies by 15%,
Increase Chulho Sonic Claw, Hogogong Strike skill damage by 15%.
------------------------
If Lightforce Fox Tail Wand [2] refine level is +10 or higher,
Increase Physical Damage to all Property enemies by 15%,
Increase Chulho Sonic Claw and Hogogong Strike skill damage by 15%.
------------------------
If Lightforce Fox Tail Wand [2] grade is C or higher,
CRI +30,
Reduce Howling of Chulho skill cooldown by 1 sec,
Increase Chulho Sonic Claw and Hogogong Strike skill damage by 20%.
------------------------
Set Bonus:
Ring of Good (Spirit Handler) [1]
Good Spell
When performing physical attacks, 3% chance to activate [Good Spell Power] for 10 sec,
When using Howling of Chulho, autocasts Hogogong Strike Lv.1 (If a higher level is learned, autocasts the learned level instead).
When using Chulho Sonic Claw, 30% chance to autocast Chulho Sonic Claw Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
[Good Spell Power] Effect
POW +50,
P.ATK +10,
Lose 500 HP per second.
------------------------
Class : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Jobs : Spirit Handler |
30 |
|

Ring of Evil (Night Watch)
|
ATK +100.
Reduces After-cast Delay by 10%.
CON +10.
ATK +6%.
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Night Watch) [1]
RG-5649 [2]
OR
Outlaw Cursed Shotgun [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the refine level of RG-5649 [2] or Outlaw Cursed Shotgun [2] is +10 or higher,
Increases Physical Damage against all Property enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the grade of RG-5649 [2] or Outlaw Cursed Shotgun [2] is C or higher,
Increases Ranged Physical Damage by 20%,
Reduces cooldown of The Vigilante at Night by 0.5 sec,
Reduces cooldown of Wild Fire by 0.35 sec,
Increases damage of The Vigilante at Night and Wild Fire by 20%.
------------------------
Set Bonus:
Ring of Evil (Night Watch) [1]
Devil Lord Launcher [2]
OR
Screaming Rifle [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Spiral Shooting, Hasty Fire in the Hole, and Grenade Dropping by 15%.
------------------------
If the refine level of Devil Lord Launcher [2] or Screaming Rifle [2] is +10 or higher,
Increases Physical Damage against enemies of all Elements by 15%,
Increases damage of Spiral Shooting, Hasty Fire in the Hole, and Grenade Dropping by 15%.
------------------------
If the grade of Devil Lord Launcher [2] or Screaming Rifle [2] is C or higher,
Increases Ranged Physical Damage by 20%,
Reduces cooldown of Spiral Shooting by 0.35 sec,
Reduces cooldown of Hasty Fire in the Hole by 0.5 sec,
Reduces cooldown of Grenade Dropping by 2 sec,
Increases damage of Spiral Shooting, Hasty Fire in the Hole, and Grenade Dropping by 20%.
------------------------
Set Bonus:
Ring of Evil (Night Watch) [1]
Evil Spell
When performing Physical attacks, has a 3% chance to activate [Evil Spell Power] for 10 seconds,
Enables Kihop Lv.4.
------------------------
[Evil Spell Power] Effects
CON +50.
P.ATK +10.
Lose 500 HP per second.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch |
30 |
|

Ring of Good (Night Watch)
|
ATK +100.
Reduces After-cast Delay by 10%.
CON +10.
CRI +15.
Increases Physical Damage against all class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Night Watch) [1]
Last Dawn [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Spiral Shooting and Only One Bullet by 15%.
------------------------
If the refine level of Last Dawn [2] is +10 or higher,
Increases Physical Damage against all property enemies by 15%,
Increases damage of Spiral Shooting and Only One Bullet by 15%.
------------------------
If the grade of Last Dawn [2] is C or higher,
CRI +30,
Reduces cooldown of Spiral Shooting by 0.35 sec. and Only One Bullet by 0.35 sec.
Increases damage of Spiral Shooting and Only One Bullet by 20%.
------------------------
Set Bonus:
Ring of Good (Night Watch) [1]
Devil Hunter [2]
OR
Lightning Splatter [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Magazine for One by 15%.
------------------------
If the refine level of Devil Hunter [2] or Lightning Splatter [2] is +10 or higher,
Increases Physical Damage against all property enemies by 15%,
Increases damage of Magazine for One by 15%.
------------------------
If the grade of Devil Hunter [2] or Lightning Splatter [2] is C or higher,
CRI +30,
Reduces cooldown of Magazine for One by 0.35 sec,
Increases damage of Magazine for One by 20%.
------------------------
Set Bonus:
Ring of Good (Night Watch) [1]
Good Spell
When using Spiral Shooting, has a 30% chance to auto-cast Spiral Shooting Lv.1 (If a higher level is learned, autocasts the learned level instead.),
When using Magazine for One, has a 30% chance to auto-cast Magazine for One Lv.1 (If a higher level is learned, autocasts the learned level instead.).
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch |
30 |
|

Ring of Evil (Night Watch II)
|
ATK +100.
Reduces After-cast Delay by 10%.
CON +10.
CRI +15.
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Night Watch II) [1]
Devil's Bullet [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Only One Bullet by 15%.
------------------------
If the refine level of Devil's Bullet [2] is +10 or higher,
Increases Physical Damage against all Property enemies by 15%,
Increases damage of Only One Bullet by 15%.
------------------------
If the grade of Devil's Bullet [2] is C or higher,
CRI +30,
Reduces cooldown of Only One Bullet by 0.35 sec,
Increases damage of Only One Bullet by 20%.
------------------------
Set Bonus:
Ring of Evil (Night Watch II) [1]
Evil Spell
When performing Physical attacks, has a 3% chance to activate [Evil Spell Power] for 10 seconds,
When using Only One Bullet, has a 30% chance to auto-cast Only One Bullet Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
[Evil Spell Power] Effects
CON +50.
P.ATK +10.
Lose 500 HP per second.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch |
30 |
|

Ring of Good (Night Watch II)
|
ATK +100.
Reduces After-cast Delay by 10%.
CON +10.
ATK +6%.
Increases Physical Damage against all class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Night Watch II) [1]
Lord of Glory [2]
OR
Justice Bomber[2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the refine level of Lord of Glory [2] or Justice Bomber [2] is +10 or higher,
Increases Physical Damage against all Property enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the grade of Lord of Glory [2] or Justice Bomber [2] is C or higher,
Increases Ranged Physical Damage by 20%,
Reduces cooldown of The Vigilante at Night by 0.35 sec. and Wild Fire by 0.35 sec,
Increases damage of The Vigilante at Night and Wild Fire by 20%.
------------------------
Set Bonus:
Ring of Good (Night Watch II) [1]
Good Spell
Enables Kihop Lv.4,
When performing Physical attacks, has a 4% chance to activate [Good Spell Power] for 10 seconds.
[Good Spell Power] Effects
CON +50,
P.ATK +10,
Loses 500 HP per second.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch |
30 |
|

Ring of Evil (Arch Mage)
|
MATK +100.
Reduces After-cast Delay by 10%.
SPL +10.
Reduces Fixed Casting Time by 0.5 sec.
Increases Magical Damage against enemies of all Grades by 15%.
------------------------
Set Bonus:
Ring of Evil (Arch Mage) [1]
Devil Wing Staff [2]
Increases Magical Damage against all Size enemies by 15%,
Increases damage of Soul Vulcan Strike and Mystery Illusion by 15%.
------------------------
If the refine level of Devil Wing Staff [2] is +10 or higher,
Increases Magical Damage against all Property enemies by 15%,
Increases damage of Soul Vulcan Strike and Mystery Illusion by 15%.
------------------------
If the grade of Devil Wing Staff [2] is C or higher,
MATK +15%,
Reduces cooldown of Soul Vulcan Strike by 0.5 sec,
Reduces cooldown of Mystery Illusion by 1.5 sec,
Increases damage of Soul Vulcan Strike and Mystery Illusion by 20%.
------------------------
Set Bonus:
Ring of Evil (Arch Mage) [1]
Evil Spell
When using Soul Vulcan Strike, has a 40% chance to auto-cast Mystery Illusion Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Jobs : Arch Mage |
30 |
|

Ring of Good (Arch Mage)
|
MATK +100.
Reduces Global Cooldown by 10%.
SPL +10.
Reduces Fixed Casting Time by 0.5 sec.
Increases Magical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Arch Mage) [1]
Destiny Staff [2]
Increases Magical Damage against all Size enemies by 15%,
Increases damage of Frozen Slash and Crystal Rain by 15%.
------------------------
If the refine level of Destiny Staff [2] is +10 or higher,
Increases Magical Damage against all Property enemies by 15%,
Increases damage of Frozen Slash and Crystal Rain by 15%.
------------------------
If the grade of Destiny Staff [2] is C or higher,
MATK +15%,
Reduces cooldown of Frozen Slash by 0.2 sec,
Reduces cooldown of Crystal Rain by 2 sec,
Increases damage of Frozen Slash and Crystal Rain by 20%.
------------------------
Set Bonus:
Ring of Good (Arch Mage) [1]
Good Spell
Increases Magical Damage against all Property enemies by 15%,
When using Frozen Slash, has a 40% chance to auto-cast Crystal Rain Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Jobs : Arch Mage |
30 |
|

Ring of Good (Inquisitor)
|
ATK +100.
Reduces After-cast Delay by 10%.
POW +10.
CRI +15.
Increases Physical Damage against enemies of all Grades by 15%.
------------------------
Set Bonus:
Ring of Good (Inquisitor) [1]
Punish Scepter [2]
Increases Physical Damage against all Size enemies by 15%,
Increases damage of First Brand and Third Punishment by 15%.
------------------------
If the refine level of Punish Scepter [2] is +10 or higher,
Increases Physical Damage against all Property enemies by 15%,
Increases damage of First Brand and Third Punishment by 15%.
------------------------
If the grade of Punish Scepter [2] is C or higher,
CRI +30,
Increases Melee Physical Damage by 20%,
Increases damage of First Brand and Third Punishment by 20%.
------------------------
Set Bonus:
Ring of Good (Inquisitor) [1]
Good Spell
Increases cooldown of First Brand by 1.5 sec.
When using First Brand, auto-casts Second Faith Lv.1 (If a higher level is learned, autocasts the learned level instead).
When using Second Faith, auto-casts Third Punishment Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Jobs : Inquisitor |
30 |
|

Fierce Boots
|
MHP and MSP + 10%.
Increases Melee and Ranged Physical Damage and Magic Damage of all property by 10%.
Reduces After-cast Delay by 15%.
Increases Movement Speed (Permanent acceleration effect, does not stack with Increase AGI).
------------------------
For every 2 refine levels, reduce Variable Casting Time by 10%.
------------------------
For every 3 refine levels, P.ATK, S.MATK + 2.
------------------------
When refined to +9 or higher, increases Physical/Magical Damage against all races by 15%.
------------------------
When refined to +11 or higher, P.ATK, S.MATK + 5.
------------------------
When refined to +13 or higher, ignores 50% of Physical and Magical Defense of all class enemies.
------------------------
Set Bonus:
Fierce Boots [1]
Nightmare Card
Increase Physical and Magical Damage against all property enemies by 10%.
------------------------
Set Bonus:
Fierce Boots [1]
Sweet Nightmare Card
S.MATK + 8, increase Magic Damage of all property by 30%,
When refined to +12 or higher, increase Magic Damage against all size enemies by 30%.
------------------------
Set Bonus:
Fierce Boots [1]
Nightmare Terror Card
P.ATK + 8, increase Melee and Ranged Physical Damage by 30%,
When refined to +12 or higher, increase Physical Damage against all size enemies by 30%.
------------------------
[Grade Bonus]
[Grade D] P.ATK, S.MATK + 2.
[Grade C] Increase Physical or Magical Damage against all size enemies by 12%.
[Grade B] Increase Magic Damage against all class enemies by 20%.
[Grade A] Ignore 12% of Physical and Magical Resistance of all races (excluding Human and Doram races).
Adds a 10% chance of buffing the user for 3 seconds when performing a physical or magical attack:
Nullify weapon size penalty,
Increase melee and ranged physical damage on targets by 15%.
Increase all property magic damage by 15%, and Increase magic damage to all size enemies by 15%.
------------------------
Type : Shoes
Def : 25
Weight : 40
Armor Level : 2
Required Level : 150
Jobs : All Jobs |
80 |
|

Power of the Abyss Lake
|
A meteorite crystal corrupted by the energy of the Lake of Abyss.
Upon use, grants a random option to:
------------------------
[Applicable Items]
Abyss Lake Roaring Armor [1]
Abyss Lake Roaring Armor-LT [1]
------------------------
After granting the effect, the inserted card and refine level will not be reset.
------------------------
Weight: 1 |
30 |
|

Magic of the Violent Wound
|
A meteorite crystal corrupted by the energy of Violent Wound.
Upon use, grants a random option to:
------------------------
[Applicable Items]
Violent Dragon Shadow Armor [1]
Violent Dragon Shadow Armor-LT [1]
------------------------
After granting the effect, the inserted card and refine level will not be reset.
------------------------
Weight: 1 |
30 |
|

Mysterious Meteorite Crystal
|
A meteorite that fell from outer space landed in a region inhabited by the Dragon race.
Over time, it was corrupted by the surrounding environment, and purifying its fragments may allow one to glimpse its hidden secrets.
------------------------
Insert 10 Meteorite Fragments of each property to receive 1 - 5
random pieces of either Power of the Abyss Lake or Magic of the Violent Wound.
------------------------
Weight : 20 |
20 |
|

God's Favor
|
Contains the grace bestowed by the gods.
It is said that receiving its blessing brings good fortune.
Upon use, grants a random options to:
------------------------
[Applicable Items]
Ultio Magic Cloak [1]
Ultio Magic Cloak-LT [1]
------------------------
After granting the effect, the inserted card and refine level will not be reset!
------------------------
Weight : 1 |
5 |
| God Favor |
| Possible 1st Enchant Option: |
| MHP +1000 - +5000 |
| MHP +5% - +10% |
| M.ATK +3% - 8% |
| ASPD +1 |
| Flee +20 - +50 |
| Def +20 - +50 |
| Mdef +5 - +10 |
| Skill Healing Recovery Rate +10 - +20 |
| Variable Casting Time -5 % - -12 % |
| After-Cast Delay -3% - -8%. |
| Skill SP Cost -3% - -10%. |
| Magic Damage to Normal Enemies +3% - +10%. |
| Magic Damage to Boss Enemies +3% - +10%. |
| Bypass 3% - 10% of Mdef on Normal Enemies. |
| Bypass 3% - 10% of Mdef on Boss Enemies. |
| Magic Damage to Small Enemies +3% - +10% |
| Magic Damage to Medium Enemies +3% - +10% |
| Magic Damage to Large Enemeies +3% - +10% |
| Magical Damage with Neutral Property +3% - +10% |
| Magical Damage with Holy Property +3% - +10% |
| Magic Damage to Neutral Enemies +3% - +10%. |
| Magic Damage to Water Enemies +3% - +10%. |
| Magic Damage to Earth Enemies +3% - +10%. |
| Magic Damage to Fire Enemies +3% - +10%. |
| Magic Damage to Wind Enemies +3% - +10%. |
| Magic Damage to Poison Enemies +3% - +10%. |
| Magic Damage to Holy Enemies +3% - +10%. |
| Magic Damage to Shadow Enemies +3% - +10%. |
| Magic Damage to Ghost Enemies +3% - +10%. |
| Undead Enemy +3% - +10%. |
| Power of the Abyss Lake |
| Possible 1st Enchant Option: |
| Str +5 - +15 |
| Agi +5 - +15 |
| Vit +5 - +15 |
| Int +5 - +15 |
| Dex +5 - +15 |
| Luk +5 - +15 |
| Max HP +1000 - +5000 |
| Atk +50 - +120 |
| Atk +5% - +15% |
| Damage to Formless Enemies +3% - +10%. |
| Damage to Undead Race Enemies +3% - +10%. |
| Damage to Brute Enemies +3% - +10%. |
| Damage to Plant Enemies +3% - +10%. |
| Damage to Insect Enemies +3% - +10%. |
| Damage to Fish Enemies +3% - +10%. |
| Damage to Demon Enemies +3% - +10%. |
| Damage to Demi-Human Enemies +3% - +10%. |
| Damage to Angel Enemies +3% - +10%. |
| Damage to Dragon Enemies +3% - +10%. |
| Possible 2nd Enchant Option: |
| Max HP +1000 - +5000 |
| Atk +50 - +120 |
| Atk +5% - +15% |
| Hit +5 - +15 |
| Crit +5 - +15 |
| Damage to Neutral Enemies +3% - +10%. |
| Damage to Water Enemies +3% - +10%. |
| Damage to Earth Enemies +3% - +10%. |
| Damage to Fire Enemies +3% - +10%. |
| Damage to Wind Enemies +3% - +10%. |
| Damage to Poison Enemies +3% - +10%. |
| Damage to Holy Enemies +3% - +10%. |
| Damage to Shadow Enemies +3% - +10%. |
| Damage to Ghost Enemies +3% - +10%. |
| Damage to Undead Enemies +3% - +10%. |
| POW +3 - +8 |
| CON +3 - +8 |
| Possible 3rd Enchant Option: |
| Aspd +1 |
| Critical Damage +3% - +7%. |
| Long-Ranged Damage +5% - +15%. |
| Damage to Normal Enemies +5% - +15%. |
| Damage to Boss Enemies +5% - +15%. |
| Damage to Small Enemies +5% - +15%. |
| Damage to Medium Enemies +5% - +15%. |
| Damage to Large Enemies +5% - +15%. |
| Physical Damage +5% - +15% |
| P.ATK +5 - +15 |
| RES +10 - +20 |
| MRES +10 - +20 |
| C.RATE +5 - +10 |
| Magic of the Violent Wound |
| Possible 1st Enchant Option: |
| Str +5 - +15 |
| Agi +5 - +15 |
| Vit +5 - +15 |
| Int +5 - +15 |
| Dex +5 - +15 |
| Luk +5 - +15 |
| Max HP +1000 - +5000 |
| Matk +50 - +120 |
| Matk +5% - +15% |
| Magic Damage to Formless Enemies +3% - +10%. |
| Magic Damage to Undead Race Enemies +3% - +10%. |
| Magic Damage to Brute Enemies +3% - +10%. |
| Magic Damage to Plant Enemies +3% - +10%. |
| Magic Damage to Insect Enemy +3% - +10%. |
| Magic Damage to Fish Enemies +3% - +10%. |
| Magic Damage to Demon Enemies +3% - +10%. |
| Magic Damage to Demi-Human Enemies +3% - +10%. |
| Magic Damage to Angel Enemies +3% - +10%. |
| Magic Damage to Dragon Enemies +3% - +10%. |
| Possible 2nd Enchant Option: |
| Max HP +1000 - +5000 |
| Matk +50 - +120 |
| Matk +5% - +15% |
| Aspd +5% - +15% |
| Skill Healing Recovery Rate +3% - +10%. |
| Magic Damage to Neutral Enemies +3% - +10%. |
| Magic Damage to Water Enemies +3% - +10%. |
| Magic Damage to Earth Enemies +3% - +10%. |
| Magic Damage to Fire Enemies +3% - +10%. |
| Magic Damage to Wind Enemies +3% - +10%. |
| Magic Damage to Poison Enemies +3% - +10%. |
| Magic Damage to Holy Enemies +3% - +10%. |
| Magic Damage to Shadow Enemies +3% - +10%. |
| Magic Damage to Ghost Enemies +3% - +10% |
| Undead Enemy +3% - +10%. |
| SPL +3 - +8 |
| CON +3 - +8 |
| Possible 3rd Enchant Option: |
| Aspd +1 |
| Variable Casting Time -5% - -15% |
| Cast Delay -3% - -7%. |
| Magic Damage to Normal Enemies +5% - +15%. |
| Magic Damage to Boss Enemies +5% - +15%. |
| Magic Damage to Small Enemies +5% - +15% |
| Magic Damage to Medium Enemies +5% - +15% |
| Magic Damage to Large Enemeies +5% - +15% |
| Magical Damage with All Property +5% - +15% |
| S.MATK +5 - +15 |
| RES +10 - +20 |
| MRES +10 - +20 |
| H.PLUS +5 - +10 |
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