Ragnarok Online - Events - Overseas Care Package 84
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Overseas Care Package 84
6/3/2026

Time to step up your game with the set of our newly released care package! These items are available for sale on our Shop from June 4th.

For 300 Kafra Points, you have a chance of receiving one of the following items at random:

  • Heretic Acolyte Boots [1] 0,34% New!!
  • Purple Haze [1] 1,01% New!!
  • Blood Ruby Dagger [2] 1,01% New!!
  • Cocytus Armor [1] 1,01%
  • Sixth Sense Ring [1] 1,01%
  • Divine Mace [2] 2,73%
  • Arjuna Bow Thimble [1] 2,73%
  • Divine Bow Gandiva [2] 2,73%
  • Leviathan Orb [1] 6,82%
  • Biolab Shield [1] 6,82%
  • OCP Accessory Enchant Rune x4 6,82%
  • Party Hard Pack Bundle 9,58%
  • Blacksmith Blessing x7 19,13%
  • Bloody Branch x7 19,13%
  • Citizen Oda's Miracle Elixr x10 19,13%

Note

  • In addition every OCP opened will award OCP Exchange Token
  • OCP Exchange Token cannot be traded.

 

New Items

Heretic Acolyte Boots [1]

A pair of boots worn by an acolyte who wandered into forbidden faith.
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MDEF + 10.    
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All Basic Status + 15.    
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All Talent Status + 15.
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MHP + 20%, MSP + 20%.
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For every 20 Base Levels, ATK + 70, MATK + 70.
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For every 2 refine levels, Adoramus and Tiger Cannon damage + 30%.
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For every 3 refine level, POW + 5, SPL + 5, WIS + 5.
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When refined to +11 or higher, reduces Tiger Cannon cooldown by 3 sec, reduces Adoramus cooldown by 2.5 sec.
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When refined to +12 or higher, Adoramus and Tiger Cannon damage + 70%, enables use of Energy Coat Lv.1.
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When refined to +13 or higher, Flamen and Explosion Blaster damage + 70%, reduces Fixed Casting Time by 1 sec.
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When refined to +14 or higher, SPL + 20, POW + 20, reduces After Cast Delay by 30%.
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When refined to +15 or higher, increases physical and magic damage against all property enemies by 50%.
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Set Bonus:    
Heretic Acolyte Boots [1]
Rechenier Card    
                  
S.MATK + 15, Flamen damage + 50%.
Reduces Flamen cooldown by 0.2 sec.
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Set Bonus:    
Heretic Acolyte Boots [1]
Pa Monk Card    
                  
P.ATK + 15, Explosion Blaster damage + 50%.
Reduces Explosion Blaster cooldown by 0.6 sec.
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Set Bonus:    
Heretic Acolyte Boots [1]
Midnight Licheniyes Card
                  
S.MATK + 30, SPL + 30.
Flamen damage + 100%.
Reduces Flamen cooldown by 0.3 sec.
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Set Bonus:    
Heretic Acolyte Boots [1]
Midnight Faymont Card
                  
P.ATK + 30, POW + 30.
Explosion Blaster damage + 100%.
Reduces Explosion Blaster cooldown by 0.7 sec.
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Set Bonus:    
Heretic Acolyte Boots [1]
Weakened Fenrir Card
                  
P.ATK + 15, S.MATK + 15.
Reduces After Cast Delay by 15%.
Increases physical and magic damage against all size enemies by 15%.
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[Grade Bonus]      
[Grade D] When equipped by Cardinal, enables use of Explosion Blaster Lv.5. When equipped by Inquisitor, enables use of Flamen Lv.5.
[Grade C] When using Energy Coat, increases movement speed, STR + 100, INT + 100 for 10 seconds.
[Grade B] Increases physical and magic damage against all race enemies (including player) by 25%.
[Grade A] Removes Gemstone requirements for skill usage.
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Type : Shoes      
Defense : 50    
Weight : 30    
Armor Level : 2    
Required Level : 100
Class : Acolyte    
 
This item will have enchantments when obtained. 
 
Possible Enchantments:
1st Option (Guaranteed)

POW + 2~12
SPL + 2~12
STA + 2~12
WIS + 2~12
CON + 2~12
CRT + 2~12

2nd Option (Guaranteed)
ATK + 30~100
MATK + 30~100
ATK + 15~30%
MATK + 15~30%
Critical Damage + 15~30%
Long-range damage + 15~30%

3rd Option (Rare)
POW + 5~15
SPL + 5~15
STA + 5~15
WIS + 5~15
CON + 5~15
CRT + 5~15
MHP + 15~30%
MSP + 15~30%
Variable Casting Time – 10~15%
After Cast Delay – 10~15%

Purple Haze [1]

A stone imbued with a dreamy yet potent poisonous aura.
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Drains 666 HP from user every 5 seconds.        
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MDEF + 25.                
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POW + 15, SPL + 15.                
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Cross Impact and Fatal Menace damage + 50%.    
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When using Reproduce or Weapon Blocking, increases movement speed, P.ATK + 20, S.MATK + 20 for 20 seconds.
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For every 2 refine levels, POW + 3, SPL + 3.    
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When refined +8 or higher, reduces Variable Casting Time by 15%, reduces After Cast Delay by 15%, ASPD + 3.
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When refined +9 or higher, physical and magic damage to all size enemies + 20%, Poison property magic damage + 20%, Cross Impact and Fatal Menace damage + 50%.
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When refined +10 or higher, when using Cross Impact or Fatal Menace, 60% chance to auto-cast Poison Burst Lv.5.
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When refined +11 or higher, when performing physical attack or receiving melee physical attack, 10% chance to auto-cast Venom Swamp Lv.5.
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When refined +12 or higher, POW + 8, SPL + 8, when using Venom Swamp, auto-cast Killing Cloud Lv.5.
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When refined +13 or higher, physical and magic damage to all property enemies + 30%, Poison property magic damage + 30%.
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When refined +14 or higher, Cross Impact and Fatal Menace damage + 70%.
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Set Bonus:                  
Purple Haze [1]                  
Venedi Card                  
                                    
SPL + 10, Poison property magic damage + 30%.    
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Set Bonus:                  
Purple Haze [1]                  
Venenum Card                  
                               
POW + 10, physical damage to all size enemies + 30%.
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Set Bonus:                  
Purple Haze [1]                  
Powerful Amdarais Card              
                                  
POW + 15, SPL + 15,                
Physical and magic damage to Boss and Normal enemies + 30%.
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[Grade Bonus]                  
[Grade D] Physical and magic damage to all size enemies + 30%.
[Grade C] All Talent Status + 10.        
[Grade B] P.ATK + 15, S.MATK + 15.        
[Grade A] Poison Burst and Venom Swamp damage + 100%.
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Type : Accessory (Left)             
Defense : 0                
Weight : 50                
Armor Level : 2                
Required Level : 100            
Class : Thief        

*This item can be enchanted using the OCP Accessory Enchant Rune.


Blood Ruby Dagger [2]

A cursed dagger infused with a blood ruby that restores its wielder's vitality with every strike.
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MATK + 250.                
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Enables use of Crimson Rock Lv.5.        
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When dealing physical damage, has a 50% chance to absorb 2% of the damage dealt as HP.
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Crimson Rock, Dragon's Breath, and Cart Cannon damage + 50%.
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Damage received from Normal class enemies - 30%.
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For every refine level, Crimson Rock, Dragon's Breath, and Cart Cannon damage + 15%.
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When refined to +11 or higher, MHP + 20%, MSP + 20%.
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When refined to +12 or higher, All Basic Status + 20, ATK + 200, MATK + 200, when dealing melee physical damage, has a 7% chance to autocast Crimson Rock Lv. 5.
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When refined to +13 or higher, P.ATK + 15, S.MATK + 15, Crimson Rock cooldown - 4.8 sec, Fixed cast time - 0.5 sec.
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When refined to +14 or higher, P.ATK + 15, S.MATK + 15.
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When refined to +15 or higher, Long-ranged physical damage + 40%, Fire property magic damage + 40%.
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Set Bonus:                  
Blood Ruby Dagger [2]              
Amdarais Card                  
                                 
POW + 20, SPL + 20, CON + 20,            
Physical and magic damage against all race enemies + 20%,
Enables use of No Limits Lv. 1.            
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Set Bonus:                  
Blood Ruby Dagger [2]              
Amdarais H Card                  
                                  
POW + 30, SPL + 30, CON + 30,            
Physical and magic damage against all race enemies + 30%,
Enables use of No Limits Lv. 2.            
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Set Bonus:                  
Blood Ruby Dagger [2]              
Burning Fang Card                  
                                    
S.MATK + 25, Fire property magic damage + 75%,    
When receiving physical damage, has a 10% chance to autocast Crimson Rock Lv. 5.
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Set Bonus:                  
Blood Ruby Dagger [2]              
Banaspaty Card                  
                                    
SPL + 7, POW + 7,                 
Physical and magic damage against all race enemies + 12%.
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[Grade Bonus]                  
[Grade D] All Basic Status + 15.            
[Grade C] Long-ranged physical damage + 20%, Fire property magic damage + 20%.
[Grade B] Physical and magic damage against all race enemies (including player) + 20%.
[Grade A] Grants Endure effect.        
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Type : Dagger                 
Attack : 250                
Weight : 70                
Weapon Level : 5                
Required Level : 100            
Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes

Possible Enchantments when obtained:
1st Option (Guaranteed)

STR 5~15
AGI 5~15
VIT 5~15
INT 5~15
DEX 5~15
LUK 5~15

2nd Option (Guaranteed)
ATK 10~50
MATK 10~50
ATK 5~25%
MATK 5~25%
Critical Damage 5~25%
Long-range Damage 5~25%

3rd Option (Rare)
POW 1~6
SPL 1~6
STA 1~6
WIS 1~6
CON 1~6
CRT 1~6
MHP 5~20%
MSP 5~20%
Variable Casting 5~15%
After Cast Delay 5~15%


 

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