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"Celebration of Love" Event announcement.
04/26/2004
1. Mercenary Soldier`s name.
2. Remaining duration of summoned Mercenary. (Duration: 30 minutes)
3. Indicates Reliability rating between the Mercenary and its owner.
4. Displays the number of types this type of Mercenary has been summoned.
5. Mercenary Skills list. Mecenary skills can be selected and cast, similarly to using Homunculus skills.
6. Displays the Mercenary type. 3 different types, Archer, Swordsman, or Spearman, can be hired.
7. Mercenaries cannot be fed, unlike Homunculi, and will disappear after the 30 minute duration.
The Mercenary Status Change option will be added to this menu.
8. Displays the tally of enemies that your Mercenary has defeated; only monsters at a suitable level (Character Base Level/2) are counted in this tally. Reliability rating increases by 1 for every 50 kills.
(Can be changed to show a value calculated by a different formula.)

Targeting and Attack: Alt + Left Click (Target) - Press Alt+ Left click on a monster to target it. Left click on the monster one more time to command your mercenary to attack.

Movement: Alt + Left Click (Ground) - Press Alt + Left click on the ground to command your Mercenary to move to that spot. This will also cancel any actions the Mercenary was performing.

Standby: Ctrl + T - Command your Mercenary to stand next to you.

Information: Ctrl + R - Open the Mercenary information window.

Purchase a Mercenary Summon Scroll from a Mercenary Guild, and use the scroll to summon a Mercenary soldier. (Mercenary Summon Scrolls cannot be traded, dropped, or stored in Kafra Storage and Pushcarts.) Your Mercenary soldier will be released from his contract and disappear if you are defeated in battle.

There are four different ways in which Mercenaries are released from their contracts.

a. The Mercenary`s 30 minute duration elapses, displaying the message "The Mercenary contract has expired."
b. The mercenary soldier is defeated in battle, displaying the message, "The mercenary has died."
c. You order your Mercenary to retreat, displaying the message, "You have released the mercenary."
d. You are defeated in battle, displaying the message "The mercenary has run away."

Your Mercenary`s Kill Count increases by 1 each time you or your Mercenary defeat a monster at a suitable level (Character`s Base Level/2). The Kill Count is reset to 0 if a different Mercenary is summoned.

The Reliability rating is increased by 1 for each 50 kills tallied in the Kill Count, and when the Mercenary is kept alive throughout its 30 minute duration. Each Mercenary Type (Archer, Swordman, Spearman) will have its own Reliability rating, i.e. if an Archer Mercenary achieves 50 kills, only the Archer Mercenary`s Reliability increases by 1.

Reliability will decrease by 1 if the Mercenary is killed. Reliability is not lost if the Mercenary disappears as a result of its owner`s death.

Increasing Reliability will raise the frequency at which Mercenaries cast Buff magic on themselves.

Mercenary soldiers can cast 5 different types of Buff magic, and will randomly cast these spells depending on their Kill Count.

/
LV 1
LV 2
LV 3
LV 4
LV 5
Flee Buff
+15
+30
+45
+60
+75
ATK Buff
+15
+30
+45
+60
+75
HP Buff
+5%
+10%
+15%
+20%
+25%
SP Buff
+5%
+10%
+15%
+20%
+25%
Accuracy Buff
+15
+30
+45
+60
+75
: Mercenary soldiers display effects, shown in the pictures to the left, when casting Buff magic spells.

HP Buff - Increase Max HP by a certain %, and fully restores HP.
SP Buff - Increase Max SP by a certain %, and fully restores SP.

Buff effects last until the Mercenaries are defeated, different Mercenaries are summoned, or the Mercenary duration elapses. If two similar Buff effects of different levels are cast, then only the higher level Buff is retained, and the lower level Buff is canceled. If different effects are cast, all of the effects will be retained.

Buff effects are canceled when the Mercenary is defeated, regardless of their remaining duration, and are not passed down to the next summoned Mercenary.

/
Mercenary Level
Character Level
Other Requirements
Price
Level 1
20
15 or Higher
-
7000 z
Level 2
30
25 or Higher
-
14000 z
Level 3
40
35 or Higher
-
21000 z
Level 4
50
45 or Higher
-
28000 z
Level 5
60
55 or Higher
-
35000 z
Level 6
70
65 or Higher
-
42000 z
Level 7
80
75 or Higher
50 Reliability or Higher
49000 z
Level 8
90
85 or Higher
100 Reliability or Higher
56000 z
Level 9
95
90 or Higher
300 Reliability or Higher
63000 z
Level 10
99
90 or Higher
?
?
You must have summoned Archer Mercenaries at least 100 times before you can purchase a Level 3 Archer Summon Scroll. (The requirement may be changeable if deemed necessary.)
* Content may be changed based upon game updates or
when deemed necessary.

War of Emperium Information.
04/26/2004

[Healing Potions]

- Mercenary Red Potion: Restore 1,000 HP for your Mercenary.
- Mercenary Blue Potion: Restore 100 SP for your Mercenary.

[Speed Potions]

Mercenaries can use their own kind Concentration, Awakening, and Berserk Potions, just like players. These potions can be used on Mercenaries to endow the same Attack Speed bonuses the potions` regular counterparts. Mercenaries can only use Concentration Potions at Level 1 to 39, but they can also use Awakening Potions at Level 40 to 79, and become able to use Berserk Potions at Levels 80 to 99.

[Notes on Mercenary Potion Use]

a. Mercenary Soldier Potions can only be used by players on Mercenaries.
b. Mercenary Soldier Potion Level Requirements apply to Mercenaries because they are the targets of the potion effects.
c. Potion effects are immediately endowed on Mercenaries upon using the potions.
d. Mercenary Soldier Potions will be consumed without any effect if they are used and you have no Mercenaries.

[1. Mercenary Concentration Potion]

Mercenary Level Requirement: 10~30 Item Description: A special potion concocted by the Mercenary Guilds. This potion increases Attack Speed by clearing the target`s mind.

[2. Mercenary Awakening Potion]

Mercenary Level Requirement: 40~70 Item Description: A special potion concocted by the Mercenary Guilds. This potion increases Attack Speed by fully awakening the target`s senses.

[3. Mercenary Berserk Potion]

Mercenary Level Requirement: 80~99 Item Description: A special potion concocted by the Mercenary Guilds. This potion increases Attack Speed by stimulating the target`s will to fight so that he goes berserk.

Mercenary AI is written in the LUA format so users can freely program their Mercenaries.
(Refer to Homunculus AI.)

Basic AI
Action
Aggressive
Initiate attacks when enemies come into the Mercenary`s attack range
Passive
Only attack at the owner`s command or as a response to enemy attacks.

Mercenaries will be immediately brought back to their owners if the distance between them becomes 15 cells or further.

Every Job can use Mercenaries, introducing elements of party play to solo players. Mercenaries act according to their AI, and are capable of supporting their owners like party members, and can also be targeted by player Support Skills.

Supportive Skill
Note
Heal
Restores HP. Same effect for players and Mercenaries.
Blessing
Enhances Mercenary`s Accuracy and Magic Attack Strength.
Cancels the Curse effect cast on a Mercenary.
Increase AGI
Increases the Flee Rate of the Mercenary.
Impositio Manus
Same effect for players and Mercenaries.
Asumptio
Same effect for players and Mercenaries.
Kyrie Eleison
Same effect for players and Mercenaries.
Safety Wall
Cancels Stun, Stone Curse, and Frozen statuses on Mercenaries.
Recovery
Same effect for players and Mercenaries.
Pneuma
Same effect for players and Mercenaries.
Only the owners can cast these skills on their Mercenaries.
Aspersio
Endow Quake
Endow Blaze
Endow Tsunami
Endow Tornado

Mercenary soldiers can perform player skills and their exclusive skills. These exclusive Mercenary skills ensure that even low level Mercenaries will be helpful to high level players. Different levels of the same Mercenary skill cannot be used concurrently.

Mercenary soldiers can be affected by various abnormal statuses, except for Poison, just like players. There may be a few abnormal statuses whose effects may not be easy for owners to recognize.

* Content may be changed based upon game updates or
when deemed necessary.

Mother`s Day Event reminder announcemnt
04/26/2004

The new Guild Strongholds will enable guilds to employ additional lines of defense to protect the Emperium, and thus ownership of their Strongholds, from rival guilds. The introduction of Fortress Gates and Gate Houses in the new maps in the War of Emperium SE Update and the overall reduction of Warp Portals within these Guild Strongholds will require new and more daring strategies for conquering guilds to shatter Emperiums and take over Strongholds.

The Fortress Gate summons obstacles in the way to the Emperium Room to impede the advance of rival guilds. Intruders must destroy every obstacle installed in the Fortress Gate before they can approach the Emperium. Fortress Gates help protect the Stronghold`s ownership from certain Jobs that are known as Emp Breakers, which are known for being able to destroy Emperiums much faster than other Jobs: ambitious guilds must rely on more than direct guerilla strikes against the Emperium if they plan to conquer a Stronghold.

Gate Houses are occupational points that must be conquered to open the Fortress Gate that leads to Emperium Room. Each Gate House has a Guardian Stone which enables the Stronghold`s owner to summon Guardians if he has attained the Guardian Research skill. The gate to the Emperium Room will open if all Gate Houses are occupied and the Guardian Stones are destroyed by the intruding guilds. If the Gate Houses are reclaimed by the castle owner, then the gate will close again. Any intruders that have passed through the gate into the Emperium Room will be trapped inside: their only viable choice would be to desperately try to destroy the Emperium before the Stronghold`s owners can stop them.

* Content may be changed based upon game updates or when deemed necessary.

Weekly Server Maintenance, April 20, 2004 [Accomplished]
04/20/2004
Server Access requirements
iRO Premium Servers:
iRO Valkyrie Server:
Account in Good standing
Account in Good standing
Paid subscription
No paid subscription required

Server Rates
iRO Premium Server:
iRO Valkyrie Server:
EXP / jEXP from monsters
125%
100%
Monster item drops
125% Default Rate
100% Default Rate
Experience loss on Death
1% of total for next level
3% of total for next level
Etc Items NPC Value
100% Base sell price
75% Base sell price
Item Drop on Death
No
No

Game Systems
iRO Premium Server:
iRO Valkyrie Server:
Teleport Skill SP cost
9/10 SP
100 SP
Kafra Warps
available
Limited
Kafra Storage Cost
40-150z
500z all locations
Kafra Storage Size
300
300
Marriage Cost
1.2-1.3M plus Rings
"Written Oath of Marriage" item
Repeatable Permanent
Exp Quests
100% Rewards
75% Rewards
Kafra Mall items
Sold at Premium prices
Sold at modified prices
* Please visit our Kafra mall shop page for details on what the different item prices will be, and what additional/excluded items are available.

Item Upgrade System Changes
iRO Premium Server:
iRO Valkyrie Server:
Armor:
Cost/Attempt: 2000z
Safe Upgrade: +4
Safe upgrade w/Enhanced Elunium: +4
Cost/Attempt: 2000z
Safe Upgrade: +0
Safe upgrade w/Enhanced Elunium: +4
Level 1 Weapon:
Cost/Attempt: 50z
Safe Upgrade: +7
Safe upgrade w/Enhanced Elunium: +7
Cost/Attempt: 50z
Safe Upgrade: +0
Safe upgrade w/Enhanced Elunium: +7
Level 2 Weapon:
Cost/Attempt: 200z
Safe Upgrade: +6
Safe upgrade w/Enhanced Elunium: +6
Cost/Attempt: 200z
Safe Upgrade: +0
Safe upgrade w/Enhanced Elunium: +6
Level 3 Weapon:
Cost/Attempt: 5000z
Safe Upgrade: +5
Safe upgrade w/Enhanced Elunium: +5
Cost/Attempt: 5000z
Safe Upgrade: +0
Safe upgrade w/Enhanced Elunium: +5
Level 4 Weapon:
Cost/Attempt: 20,000z
Safe Upgrade: +4
Safe upgrade w/Enhanced Elunium: +4
Cost/Attempt: 20,000z
Safe Upgrade: +0
Safe upgrade w/Enhanced Elunium: +4

NPC selling price differences
iRO Premium Server:
iRO Valkyrie Server:
Delicious Fish
250z
700z
Fly Wing
60z
250z
Butterfly Wing
300z
1000z
Yggdrasil Leaf
4000z
12,000z
Magnifying Glass
40z
200z
Pet Incubator
3000z
10,000z
Concentration Potion
800z
1200z
Awakening Potion
1500z
2200z
Beserk Potion
3000z
4500z
Blue Gemstone
600z
1500z
Medicine Bowl
8z
250z
Silver Arrow
3z
10z
Fire Arrow
3z
8z
Iron Arrow
2z
5z
Empty Bottle
6z (not sold by NPC)
400z (sold by NPC)
Hugel Monster Races
2000z
4000z

Specific Item Availability
iRO Premium Server:
iRO Valkyrie Server:
Empty Bottle
Monster Drop
NPC sold (400z)
Blue Gemstone
NPC / Monster Drop
NPC sold (1500z)
Fly Wing
NPC / Monster Drop
NPC sold (250z)
Butterfly Wing
NPC / Monster Drop
NPC sold (100z)
Yggdrasil leaf
NPC / Monster Drop
NPC sold (12,000z)
Pet Food
NPC / Monster Drop
NPC sold
Magnifying Glass
NPC / Monster Drop
NPC sold (200z)
Creamy Card
Monster Drop / Old Card Album
None
Vitata Card
Monster Drop / Old Card Album
None
Deviling Card
Monster Drop / Old Card Album
None
Golden Thiefbug Card
Monster Drop
None
Ghostring Card
Monster Drop / Old Card Album
Monster Drop


Chaos WoE Canceled Till Further Notice
04/20/2004

The ever escalating wars between Good and Evil, Demons and Humans, and Life and Destruction have opened a new chapter in the history of Rune Midgard. As the peace is taken away, the citizens and adventurers look deeper into themselves to find the strength to right the wrongs; and they also look ever outward to find new allies in the world of Ragnarok Online to settle the land back into tranquility. There was a tenuous peace that had existed in the Rune-Midgarts kingdom after countless adventurers sought out the ancient legends of Morocc and Thanatos. Many thought that after having fought beside the Dandelion Organization and Assassin Guild to stop a cult from trying to release the ancient sealed power that lies dormant beneath Morroc Castle that Rune Midgard was through its worst trials.

The world breathed easier when the main leader of the cult, Raiyan Moore, was captured by the joint efforts of the Dandelion Organization, Assassins Guild, and several Heroic adventurers. The Kingdom then looked outwards searching for new allies to help pacify the demonic powers that were stirring in the world.

But evil cannot be easily destroyed, and patience is a virtue that the strongest of Evils has in plenty...

An ominous wind blew into Morroc, the desert village; the sun setting behind raging storm clouds, with lightning striking the ground, and thunder shaking the very heavens above the citizens of Morroc who cowered in their homes not daring to venture outdoors. A tempest furied out in the desert to the East, while the black circling clouds settled directly over Morroc Castle. The guards in the castle took the prisoners and fled from the center of the storm, just before the ground began quaking from deep beneath the city.

It seems time and Raiyan Moore`s tampering were more effective at weakening the Seals, that held Satan Morocc in stasis, than anyone ever imagined. Morocc`s rebirth rended the castle, nearly razing the entire town to the ground. Citizens fled to the Morroc Ruins to the North West to escape his wrath. For several hours he laid waste to Morroc city, troops and heroes from all across the globe journeyed with haste to Morroc to slay the awakened Demon.

Many lives were lost that day, but their efforts bought the world the gift of time to plan and regroup. Morocc was forced east into the desert, and now Sograts Desert will never be the same again...

Task forces of military and private mercenaries have banded together in Morroc, calling themselves the Continental Guard; they have quarantined the area most tainted by Satan Morocc`s presence. They are looking for brave adventurers to assist in their task.

The release of power during Satan Morroc`s Rebirth had many strange effects that are only now beginning to be discovered. Off the Eastern Coast of Alberta a strange tower is rumored to be seen as an apparition out at sea. One Sea captain in Alberta swears he has seen it and can return there, but no one has taken him seriously yet.

Trouble is also stirring in the northern part of the kingdom. In the ancient times, warriors of great virtue expelled evil from the land. Thanatos, Morocc, and Baphomet all were such evils; with great sacrifice and effort those evils were sealed. The shockwave of energy from Morocc also weakened the seals on Baphomet. The Monks of St. Capitolina Abbey are charged with maintaining the Seal of Baphomet, but their strength may have waned over the centuries, or the Beast has grown stronger...This is a time where all adventurers, regardless of their vocation, should band together to bring peace to the world. Resealing Baphomet will require more than just the Monks of the Abbey.

Not all the happenings have been ill tidings. Outside of the Rune-Midgarts kingdom a before unknown country of Marrol has offered itself into a mutually beneficial pact with the Rune Midgard alliance. Marrol chooses its King not through blood or election; rather they choose one based on merit. This time the merit will be based on War Strategy. They have sent several representatives to the Kingdoms of Rune Midgard to ask for adventurers to be mercenaries in their war games. In return, they offer prizes for those mercenaries and help hone those adventurers` battle prowess in their Battlegrounds training.

The Episode 12: Nightmare of Midgard, the Destruction of Morroc will be unleashed on December 9, 2008 on the Premium Servers. The Valkyrie server will gain access to the full 12.0 update contents on December 23, 2008. Valkyrie residents may get early access to the Episode contents as early as December 9, if they wish to purchase the "Poring Key" from the Kafra Shop.
   
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